📄 joystick.h
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//-------------------------------------------------------------------------/*Copyright (C) 1996, 2003 - 3D Realms EntertainmentThis file is NOT part of Duke Nukem 3D version 1.5 - Atomic EditionHowever, it is either an older version of a file that is, or issome test code written during the development of Duke Nukem 3D.This file is provided purely for educational interest.Duke Nukem 3D is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms*///-------------------------------------------------------------------------#ifndef _joystick_public#define _joystick_public#ifdef __cplusplusextern "C" {#endif//***************************************************************************//// Public header for JOYSTICK.ASM.////***************************************************************************extern int32 Joy_x1;extern int32 Joy_y1;extern int32 Joy_x2;extern int32 Joy_y2;extern byte Joy_mask;void JoyStick_Vals( void );#if defined(__FLAT__) || defined(__NT__)#pragma aux JoyStick_Vals modify exact [eax ebx ecx edx esi edi]#endif#define JOYSTICK_GetPos( x1, y1, x2, y2 ) \ { \ JoyStick_Vals(); \ *( x1 ) = Joy_x1; \ *( y1 ) = Joy_y1; \ *( x2 ) = Joy_x2; \ *( y2 ) = Joy_y2; \ }#ifdef __cplusplus};#endif#endif
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