📄 config.c
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CONTROL_MapButton( function, i, true );
}
// map over the axes
for (i=0;i<MAXMOUSEAXES;i++)
{
sprintf(str,"MouseAnalogAxes%ld",i);
memset(temp,0,sizeof(temp));
SCRIPT_GetString(scripthandle, "Controls", str,temp);
function = CONFIG_AnalogNameToNum(temp);
if (function != -1)
{
CONTROL_MapAnalogAxis(i,function);
}
sprintf(str,"MouseDigitalAxes%ld_0",i);
memset(temp,0,sizeof(temp));
SCRIPT_GetString(scripthandle, "Controls", str,temp);
function = CONFIG_FunctionNameToNum(temp);
if (function != -1)
CONTROL_MapDigitalAxis( i, function, 0 );
sprintf(str,"MouseDigitalAxes%ld_1",i);
memset(temp,0,sizeof(temp));
SCRIPT_GetString(scripthandle, "Controls", str,temp);
function = CONFIG_FunctionNameToNum(temp);
if (function != -1)
CONTROL_MapDigitalAxis( i, function, 1 );
sprintf(str,"MouseAnalogScale%ld",i);
SCRIPT_GetNumber(scripthandle, "Controls", str,&scale);
CONTROL_SetAnalogAxisScale( i, scale );
}
SCRIPT_GetNumber( scripthandle, "Controls","MouseSensitivity",&function);
CONTROL_SetMouseSensitivity(function);
}
/*
===================
=
= CONFIG_SetupGamePad
=
===================
*/
void CONFIG_SetupGamePad( int32 scripthandle )
{
int32 i;
char str[80];
char temp[80];
int32 function;
for (i=0;i<MAXJOYBUTTONS;i++)
{
sprintf(str,"JoystickButton%ld",i);
memset(temp,0,sizeof(temp));
SCRIPT_GetString( scripthandle,"Controls", str,temp);
function = CONFIG_FunctionNameToNum(temp);
if (function != -1)
CONTROL_MapButton( function, i, false );
sprintf(str,"JoystickButtonClicked%ld",i);
memset(temp,0,sizeof(temp));
SCRIPT_GetString( scripthandle,"Controls", str,temp);
function = CONFIG_FunctionNameToNum(temp);
if (function != -1)
CONTROL_MapButton( function, i, true );
}
// map over the axes
for (i=0;i<MAXGAMEPADAXES;i++)
{
sprintf(str,"GamePadDigitalAxes%ld_0",i);
memset(temp,0,sizeof(temp));
SCRIPT_GetString(scripthandle, "Controls", str,temp);
function = CONFIG_FunctionNameToNum(temp);
if (function != -1)
CONTROL_MapDigitalAxis( i, function, 0 );
sprintf(str,"GamePadDigitalAxes%ld_1",i);
memset(temp,0,sizeof(temp));
SCRIPT_GetString(scripthandle, "Controls", str,temp);
function = CONFIG_FunctionNameToNum(temp);
if (function != -1)
CONTROL_MapDigitalAxis( i, function, 1 );
}
SCRIPT_GetNumber( scripthandle, "Controls","JoystickPort",&function);
CONTROL_JoystickPort = function;
}
/*
===================
=
= CONFIG_SetupJoystick
=
===================
*/
void CONFIG_SetupJoystick( int32 scripthandle )
{
int32 i;
char str[80];
char temp[80];
int32 function, scale;
for (i=0;i<MAXJOYBUTTONS;i++)
{
sprintf(str,"JoystickButton%ld",i);
memset(temp,0,sizeof(temp));
SCRIPT_GetString( scripthandle,"Controls", str,temp);
function = CONFIG_FunctionNameToNum(temp);
if (function != -1)
CONTROL_MapButton( function, i, false );
sprintf(str,"JoystickButtonClicked%ld",i);
memset(temp,0,sizeof(temp));
SCRIPT_GetString( scripthandle,"Controls", str,temp);
function = CONFIG_FunctionNameToNum(temp);
if (function != -1)
CONTROL_MapButton( function, i, true );
}
// map over the axes
for (i=0;i<MAXJOYAXES;i++)
{
sprintf(str,"JoystickAnalogAxes%ld",i);
memset(temp,0,sizeof(temp));
SCRIPT_GetString(scripthandle, "Controls", str,temp);
function = CONFIG_AnalogNameToNum(temp);
if (function != -1)
{
CONTROL_MapAnalogAxis(i,function);
}
sprintf(str,"JoystickDigitalAxes%ld_0",i);
memset(temp,0,sizeof(temp));
SCRIPT_GetString(scripthandle, "Controls", str,temp);
function = CONFIG_FunctionNameToNum(temp);
if (function != -1)
CONTROL_MapDigitalAxis( i, function, 0 );
sprintf(str,"JoystickDigitalAxes%ld_1",i);
memset(temp,0,sizeof(temp));
SCRIPT_GetString(scripthandle, "Controls", str,temp);
function = CONFIG_FunctionNameToNum(temp);
if (function != -1)
CONTROL_MapDigitalAxis( i, function, 1 );
sprintf(str,"JoystickAnalogScale%ld",i);
SCRIPT_GetNumber(scripthandle, "Controls", str,&scale);
CONTROL_SetAnalogAxisScale( i, scale );
}
// read in JoystickPort
SCRIPT_GetNumber( scripthandle, "Controls","JoystickPort",&function);
CONTROL_JoystickPort = function;
// read in rudder state
SCRIPT_GetNumber( scripthandle, "Controls","EnableRudder",&CONTROL_RudderEnabled);
}
void readsavenames(void)
{
long dummy;
short i;
char *fn = {"game_.sav"};
FILE *fil;
for (i=0;i<10;i++)
{
fn[4] = i+'0';
if ((fil = fopen(fn,"rb")) == NULL ) continue;
dfread(&dummy,4,1,fil);
if(dummy != BYTEVERSION) return;
dfread(&dummy,4,1,fil);
dfread(&ud.savegame[i][0],19,1,fil);
fclose(fil);
}
}
/*
===================
=
= CONFIG_ReadSetup
=
===================
*/
void CONFIG_ReadSetup( void )
{
int32 dummy;
char commmacro[] = "CommbatMacro# ";
if (!SafeFileExists(setupfilename))
{
Error("ReadSetup: %s does not exist\n"
" Please run SETUP.EXE\n",setupfilename);
}
CONFIG_SetDefaults();
scripthandle = SCRIPT_Load( setupfilename );
for(dummy = 0;dummy < 10;dummy++)
{
commmacro[13] = dummy+'0';
SCRIPT_GetString( scripthandle, "Comm Setup",commmacro,&ud.ridecule[dummy][0]);
}
SCRIPT_GetString( scripthandle, "Comm Setup","PlayerName",&myname[0]);
dummy = CheckParm("NAME");
if( dummy ) strcpy(myname,_argv[dummy+1]);
dummy = CheckParm("MAP");
#ifndef VOLUMEONE
if( dummy )
{
strcpy(boardfilename,_argv[dummy+1]);
if( strchr(boardfilename,'.') == 0)
strcat(boardfilename,".map");
printf("Using level: '%s'.\n",boardfilename);
}
else
#else
if( dummy )
puts("The -map option is available in the registered version only!");
#endif
boardfilename[0] = 0;
SCRIPT_GetString( scripthandle, "Comm Setup","RTSName",&ud.rtsname[0]);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "Shadows",&ud.shadows);
SCRIPT_GetString( scripthandle, "Screen Setup","Password",&ud.pwlockout[0]);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "Detail",&ud.detail);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "Tilt",&ud.screen_tilting);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "Messages",&ud.fta_on);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenWidth",&ScreenWidth);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenHeight",&ScreenHeight);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenMode",&ScreenMode);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenGamma",&ud.brightness);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenSize",&ud.screen_size);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "Out",&ud.lockout);
SCRIPT_GetNumber( scripthandle, "Misc", "Executions",&ud.executions);
ud.executions++;
SCRIPT_GetNumber( scripthandle, "Misc", "RunMode",&ud.auto_run);
SCRIPT_GetNumber( scripthandle, "Misc", "Crosshairs",&ud.crosshair);
if(ud.wchoice[0][0] == 0 && ud.wchoice[0][1] == 0)
{
ud.wchoice[0][0] = 3;
ud.wchoice[0][1] = 4;
ud.wchoice[0][2] = 5;
ud.wchoice[0][3] = 7;
ud.wchoice[0][4] = 8;
ud.wchoice[0][5] = 6;
ud.wchoice[0][6] = 0;
ud.wchoice[0][7] = 2;
ud.wchoice[0][8] = 9;
ud.wchoice[0][9] = 1;
for(dummy=0;dummy<10;dummy++)
{
sprintf(buf,"WeaponChoice%ld",dummy);
SCRIPT_GetNumber( scripthandle, "Misc", buf, &ud.wchoice[0][dummy]);
}
}
SCRIPT_GetNumber( scripthandle, "Sound Setup", "FXDevice",&FXDevice);
SCRIPT_GetNumber( scripthandle, "Sound Setup", "MusicDevice",&MusicDevice);
SCRIPT_GetNumber( scripthandle, "Sound Setup", "FXVolume",&FXVolume);
SCRIPT_GetNumber( scripthandle, "Sound Setup", "MusicVolume",&MusicVolume);
SCRIPT_GetNumber( scripthandle, "Sound Setup", "SoundToggle",&SoundToggle);
SCRIPT_GetNumber( scripthandle, "Sound Setup", "MusicToggle",&MusicToggle);
SCRIPT_GetNumber( scripthandle, "Sound Setup", "VoiceToggle",&VoiceToggle);
SCRIPT_GetNumber( scripthandle, "Sound Setup", "AmbienceToggle",&AmbienceToggle);
SCRIPT_GetNumber( scripthandle, "Sound Setup", "NumVoices",&NumVoices);
SCRIPT_GetNumber( scripthandle, "Sound Setup", "NumChannels",&NumChannels);
SCRIPT_GetNumber( scripthandle, "Sound Setup", "NumBits",&NumBits);
SCRIPT_GetNumber( scripthandle, "Sound Setup", "MixRate",&MixRate);
SCRIPT_GetNumber( scripthandle, "Sound Setup", "MidiPort",&MidiPort);
SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterAddress",&dummy);
BlasterConfig.Address = dummy;
SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterType",&dummy);
BlasterConfig.Type = dummy;
SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterInterrupt",&dummy);
BlasterConfig.Interrupt = dummy;
SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterDma8",&dummy);
BlasterConfig.Dma8 = dummy;
SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterDma16",&dummy);
BlasterConfig.Dma16 = dummy;
SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterEmu",&dummy);
BlasterConfig.Emu = dummy;
SCRIPT_GetNumber( scripthandle, "Sound Setup", "ReverseStereo",&dummy);
ReverseStereo = dummy;
SCRIPT_GetNumber( scripthandle, "Controls","ControllerType",&ControllerType);
SCRIPT_GetNumber( scripthandle, "Controls","MouseAimingFlipped",&ud.mouseflip);
SCRIPT_GetNumber( scripthandle, "Controls","MouseAiming",&MouseAiming);
SCRIPT_GetNumber( scripthandle, "Controls","GameMouseAiming",(int32 *)&ps[0].aim_mode);
SCRIPT_GetNumber( scripthandle, "Controls","AimingFlag",(int32 *)&myaimmode);
CONTROL_ClearAssignments();
CONFIG_ReadKeys();
switch (ControllerType)
{
case controltype_keyboardandmouse:
CONFIG_SetupMouse(scripthandle);
break;
default:
CONFIG_SetupMouse(scripthandle);
case controltype_keyboardandjoystick:
case controltype_keyboardandflightstick:
case controltype_keyboardandthrustmaster:
CONFIG_SetupJoystick(scripthandle);
break;
case controltype_keyboardandgamepad:
CONFIG_SetupGamePad(scripthandle);
break;
}
setupread = 1;
}
/*
===================
=
= CONFIG_WriteSetup
=
===================
*/
void CONFIG_WriteSetup( void )
{
int32 dummy;
if (!setupread) return;
SCRIPT_PutNumber( scripthandle, "Screen Setup", "Shadows",ud.shadows,false,false);
SCRIPT_PutString( scripthandle, "Screen Setup", "Password",ud.pwlockout);
SCRIPT_PutNumber( scripthandle, "Screen Setup", "Detail",ud.detail,false,false);
SCRIPT_PutNumber( scripthandle, "Screen Setup", "Tilt",ud.screen_tilting,false,false);
SCRIPT_PutNumber( scripthandle, "Screen Setup", "Messages",ud.fta_on,false,false);
SCRIPT_PutNumber( scripthandle, "Screen Setup", "Out",ud.lockout,false,false);
SCRIPT_PutNumber( scripthandle, "Sound Setup", "FXVolume",FXVolume,false,false);
SCRIPT_PutNumber( scripthandle, "Sound Setup", "MusicVolume",MusicVolume,false,false);
SCRIPT_PutNumber( scripthandle, "Sound Setup", "SoundToggle",SoundToggle,false,false);
SCRIPT_PutNumber( scripthandle, "Sound Setup", "VoiceToggle",VoiceToggle,false,false);
SCRIPT_PutNumber( scripthandle, "Sound Setup", "AmbienceToggle",AmbienceToggle,false,false);
SCRIPT_PutNumber( scripthandle, "Sound Setup", "MusicToggle",MusicToggle,false,false);
SCRIPT_PutNumber( scripthandle, "Sound Setup", "ReverseStereo",ReverseStereo,false,false);
SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenSize",ud.screen_size,false,false);
SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenGamma",ud.brightness,false,false);
SCRIPT_PutNumber( scripthandle, "Misc", "Executions",ud.executions,false,false);
SCRIPT_PutNumber( scripthandle, "Misc", "RunMode",ud.auto_run,false,false);
SCRIPT_PutNumber( scripthandle, "Misc", "Crosshairs",ud.crosshair,false,false);
SCRIPT_PutNumber( scripthandle, "Controls", "MouseAimingFlipped",ud.mouseflip,false,false);
SCRIPT_PutNumber( scripthandle, "Controls","MouseAiming",MouseAiming,false,false);
SCRIPT_PutNumber( scripthandle, "Controls","GameMouseAiming",(int32) ps[myconnectindex].aim_mode,false,false);
SCRIPT_PutNumber( scripthandle, "Controls","AimingFlag",(long) myaimmode,false,false);
for(dummy=0;dummy<10;dummy++)
{
sprintf(buf,"WeaponChoice%ld",dummy);
SCRIPT_PutNumber( scripthandle, "Misc",buf,ud.wchoice[myconnectindex][dummy],false,false);
}
switch (ControllerType)
{
case controltype_keyboardandmouse:
dummy = CONTROL_GetMouseSensitivity();
SCRIPT_PutNumber( scripthandle, "Controls","MouseSensitivity",dummy,false,false);
break;
}
SCRIPT_Save (scripthandle, setupfilename);
SCRIPT_Free (scripthandle);
}
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