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📄 config.c

📁 game duke3d source
💻 C
📖 第 1 页 / 共 2 页
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         CONTROL_MapButton( function, i, true );
      }
   // map over the axes
   for (i=0;i<MAXMOUSEAXES;i++)
      {
      sprintf(str,"MouseAnalogAxes%ld",i);
      memset(temp,0,sizeof(temp));
      SCRIPT_GetString(scripthandle, "Controls", str,temp);
      function = CONFIG_AnalogNameToNum(temp);
      if (function != -1)
         {
         CONTROL_MapAnalogAxis(i,function);
         }
      sprintf(str,"MouseDigitalAxes%ld_0",i);
      memset(temp,0,sizeof(temp));
      SCRIPT_GetString(scripthandle, "Controls", str,temp);
      function = CONFIG_FunctionNameToNum(temp);
      if (function != -1)
         CONTROL_MapDigitalAxis( i, function, 0 );
      sprintf(str,"MouseDigitalAxes%ld_1",i);
      memset(temp,0,sizeof(temp));
      SCRIPT_GetString(scripthandle, "Controls", str,temp);
      function = CONFIG_FunctionNameToNum(temp);
      if (function != -1)
         CONTROL_MapDigitalAxis( i, function, 1 );
      sprintf(str,"MouseAnalogScale%ld",i);
      SCRIPT_GetNumber(scripthandle, "Controls", str,&scale);
      CONTROL_SetAnalogAxisScale( i, scale );
      }

   SCRIPT_GetNumber( scripthandle, "Controls","MouseSensitivity",&function);
   CONTROL_SetMouseSensitivity(function);
   }

/*
===================
=
= CONFIG_SetupGamePad
=
===================
*/

void CONFIG_SetupGamePad( int32 scripthandle )
   {
   int32 i;
   char str[80];
   char temp[80];
   int32 function;


   for (i=0;i<MAXJOYBUTTONS;i++)
      {
      sprintf(str,"JoystickButton%ld",i);
      memset(temp,0,sizeof(temp));
      SCRIPT_GetString( scripthandle,"Controls", str,temp);
      function = CONFIG_FunctionNameToNum(temp);
      if (function != -1)
         CONTROL_MapButton( function, i, false );
      sprintf(str,"JoystickButtonClicked%ld",i);
      memset(temp,0,sizeof(temp));
      SCRIPT_GetString( scripthandle,"Controls", str,temp);
      function = CONFIG_FunctionNameToNum(temp);
      if (function != -1)
         CONTROL_MapButton( function, i, true );
      }
   // map over the axes
   for (i=0;i<MAXGAMEPADAXES;i++)
      {
      sprintf(str,"GamePadDigitalAxes%ld_0",i);
      memset(temp,0,sizeof(temp));
      SCRIPT_GetString(scripthandle, "Controls", str,temp);
      function = CONFIG_FunctionNameToNum(temp);
      if (function != -1)
         CONTROL_MapDigitalAxis( i, function, 0 );
      sprintf(str,"GamePadDigitalAxes%ld_1",i);
      memset(temp,0,sizeof(temp));
      SCRIPT_GetString(scripthandle, "Controls", str,temp);
      function = CONFIG_FunctionNameToNum(temp);
      if (function != -1)
         CONTROL_MapDigitalAxis( i, function, 1 );
      }
   SCRIPT_GetNumber( scripthandle, "Controls","JoystickPort",&function);
   CONTROL_JoystickPort = function;
   }

/*
===================
=
= CONFIG_SetupJoystick
=
===================
*/

void CONFIG_SetupJoystick( int32 scripthandle )
   {
   int32 i;
   char str[80];
   char temp[80];
   int32 function, scale;

   for (i=0;i<MAXJOYBUTTONS;i++)
      {
      sprintf(str,"JoystickButton%ld",i);
      memset(temp,0,sizeof(temp));
      SCRIPT_GetString( scripthandle,"Controls", str,temp);
      function = CONFIG_FunctionNameToNum(temp);
      if (function != -1)
         CONTROL_MapButton( function, i, false );
      sprintf(str,"JoystickButtonClicked%ld",i);
      memset(temp,0,sizeof(temp));
      SCRIPT_GetString( scripthandle,"Controls", str,temp);
      function = CONFIG_FunctionNameToNum(temp);
      if (function != -1)
         CONTROL_MapButton( function, i, true );
      }
   // map over the axes
   for (i=0;i<MAXJOYAXES;i++)
      {
      sprintf(str,"JoystickAnalogAxes%ld",i);
      memset(temp,0,sizeof(temp));
      SCRIPT_GetString(scripthandle, "Controls", str,temp);
      function = CONFIG_AnalogNameToNum(temp);
      if (function != -1)
         {
         CONTROL_MapAnalogAxis(i,function);
         }
      sprintf(str,"JoystickDigitalAxes%ld_0",i);
      memset(temp,0,sizeof(temp));
      SCRIPT_GetString(scripthandle, "Controls", str,temp);
      function = CONFIG_FunctionNameToNum(temp);
      if (function != -1)
         CONTROL_MapDigitalAxis( i, function, 0 );
      sprintf(str,"JoystickDigitalAxes%ld_1",i);
      memset(temp,0,sizeof(temp));
      SCRIPT_GetString(scripthandle, "Controls", str,temp);
      function = CONFIG_FunctionNameToNum(temp);
      if (function != -1)
         CONTROL_MapDigitalAxis( i, function, 1 );
      sprintf(str,"JoystickAnalogScale%ld",i);
      SCRIPT_GetNumber(scripthandle, "Controls", str,&scale);
      CONTROL_SetAnalogAxisScale( i, scale );
      }
   // read in JoystickPort
   SCRIPT_GetNumber( scripthandle, "Controls","JoystickPort",&function);
   CONTROL_JoystickPort = function;
   // read in rudder state
   SCRIPT_GetNumber( scripthandle, "Controls","EnableRudder",&CONTROL_RudderEnabled);
   }

void readsavenames(void)
{
    long dummy;
    short i;
    char *fn = {"game_.sav"};
    FILE *fil;

    for (i=0;i<10;i++)
    {
        fn[4] = i+'0';
        if ((fil = fopen(fn,"rb")) == NULL ) continue;
        dfread(&dummy,4,1,fil);

        if(dummy != BYTEVERSION) return;
        dfread(&dummy,4,1,fil);
        dfread(&ud.savegame[i][0],19,1,fil);
        fclose(fil);
    }
}

/*
===================
=
= CONFIG_ReadSetup
=
===================
*/

void CONFIG_ReadSetup( void )
{
   int32 dummy;
   char commmacro[] = "CommbatMacro# ";

   if (!SafeFileExists(setupfilename))
      {
      Error("ReadSetup: %s does not exist\n"
            "           Please run SETUP.EXE\n",setupfilename);
      }

   CONFIG_SetDefaults();
   scripthandle = SCRIPT_Load( setupfilename );

   for(dummy = 0;dummy < 10;dummy++)
   {
       commmacro[13] = dummy+'0';
       SCRIPT_GetString( scripthandle, "Comm Setup",commmacro,&ud.ridecule[dummy][0]);
   }

   SCRIPT_GetString( scripthandle, "Comm Setup","PlayerName",&myname[0]);

   dummy = CheckParm("NAME");
   if( dummy ) strcpy(myname,_argv[dummy+1]);
   dummy = CheckParm("MAP");
#ifndef VOLUMEONE
   if( dummy )
   {
       strcpy(boardfilename,_argv[dummy+1]);
       if( strchr(boardfilename,'.') == 0)
           strcat(boardfilename,".map");
       printf("Using level: '%s'.\n",boardfilename);
   }
   else
#else
    if( dummy )
        puts("The -map option is available in the registered version only!");
#endif
       boardfilename[0] = 0;

   SCRIPT_GetString( scripthandle, "Comm Setup","RTSName",&ud.rtsname[0]);

   SCRIPT_GetNumber( scripthandle, "Screen Setup", "Shadows",&ud.shadows);
   SCRIPT_GetString( scripthandle, "Screen Setup","Password",&ud.pwlockout[0]);
   SCRIPT_GetNumber( scripthandle, "Screen Setup", "Detail",&ud.detail);
   SCRIPT_GetNumber( scripthandle, "Screen Setup", "Tilt",&ud.screen_tilting);
   SCRIPT_GetNumber( scripthandle, "Screen Setup", "Messages",&ud.fta_on);
   SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenWidth",&ScreenWidth);
   SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenHeight",&ScreenHeight);
   SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenMode",&ScreenMode);
   SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenGamma",&ud.brightness);
   SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenSize",&ud.screen_size);
   SCRIPT_GetNumber( scripthandle, "Screen Setup", "Out",&ud.lockout);

   SCRIPT_GetNumber( scripthandle, "Misc", "Executions",&ud.executions);
   ud.executions++;
   SCRIPT_GetNumber( scripthandle, "Misc", "RunMode",&ud.auto_run);
   SCRIPT_GetNumber( scripthandle, "Misc", "Crosshairs",&ud.crosshair);
   if(ud.wchoice[0][0] == 0 && ud.wchoice[0][1] == 0)
   {
       ud.wchoice[0][0] = 3;
       ud.wchoice[0][1] = 4;
       ud.wchoice[0][2] = 5;
       ud.wchoice[0][3] = 7;
       ud.wchoice[0][4] = 8;
       ud.wchoice[0][5] = 6;
       ud.wchoice[0][6] = 0;
       ud.wchoice[0][7] = 2;
       ud.wchoice[0][8] = 9;
       ud.wchoice[0][9] = 1;

       for(dummy=0;dummy<10;dummy++)
       {
           sprintf(buf,"WeaponChoice%ld",dummy);
           SCRIPT_GetNumber( scripthandle, "Misc", buf, &ud.wchoice[0][dummy]);
       }
    }

   SCRIPT_GetNumber( scripthandle, "Sound Setup", "FXDevice",&FXDevice);
   SCRIPT_GetNumber( scripthandle, "Sound Setup", "MusicDevice",&MusicDevice);
   SCRIPT_GetNumber( scripthandle, "Sound Setup", "FXVolume",&FXVolume);
   SCRIPT_GetNumber( scripthandle, "Sound Setup", "MusicVolume",&MusicVolume);
   SCRIPT_GetNumber( scripthandle, "Sound Setup", "SoundToggle",&SoundToggle);
   SCRIPT_GetNumber( scripthandle, "Sound Setup", "MusicToggle",&MusicToggle);
   SCRIPT_GetNumber( scripthandle, "Sound Setup", "VoiceToggle",&VoiceToggle);
   SCRIPT_GetNumber( scripthandle, "Sound Setup", "AmbienceToggle",&AmbienceToggle);
   SCRIPT_GetNumber( scripthandle, "Sound Setup", "NumVoices",&NumVoices);
   SCRIPT_GetNumber( scripthandle, "Sound Setup", "NumChannels",&NumChannels);
   SCRIPT_GetNumber( scripthandle, "Sound Setup", "NumBits",&NumBits);
   SCRIPT_GetNumber( scripthandle, "Sound Setup", "MixRate",&MixRate);
   SCRIPT_GetNumber( scripthandle, "Sound Setup", "MidiPort",&MidiPort);
   SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterAddress",&dummy);
   BlasterConfig.Address = dummy;
   SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterType",&dummy);
   BlasterConfig.Type = dummy;
   SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterInterrupt",&dummy);
   BlasterConfig.Interrupt = dummy;
   SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterDma8",&dummy);
   BlasterConfig.Dma8 = dummy;
   SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterDma16",&dummy);
   BlasterConfig.Dma16 = dummy;
   SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterEmu",&dummy);
   BlasterConfig.Emu = dummy;
   SCRIPT_GetNumber( scripthandle, "Sound Setup", "ReverseStereo",&dummy);
   ReverseStereo = dummy;

   SCRIPT_GetNumber( scripthandle, "Controls","ControllerType",&ControllerType);
   SCRIPT_GetNumber( scripthandle, "Controls","MouseAimingFlipped",&ud.mouseflip);
   SCRIPT_GetNumber( scripthandle, "Controls","MouseAiming",&MouseAiming);
   SCRIPT_GetNumber( scripthandle, "Controls","GameMouseAiming",(int32 *)&ps[0].aim_mode);
   SCRIPT_GetNumber( scripthandle, "Controls","AimingFlag",(int32 *)&myaimmode);

   CONTROL_ClearAssignments();

   CONFIG_ReadKeys();

   switch (ControllerType)
      {
      case controltype_keyboardandmouse:
         CONFIG_SetupMouse(scripthandle);
         break;
      default:
         CONFIG_SetupMouse(scripthandle);
      case controltype_keyboardandjoystick:
      case controltype_keyboardandflightstick:
      case controltype_keyboardandthrustmaster:
         CONFIG_SetupJoystick(scripthandle);
         break;
      case controltype_keyboardandgamepad:
         CONFIG_SetupGamePad(scripthandle);
         break;

      }
   setupread = 1;
   }

/*
===================
=
= CONFIG_WriteSetup
=
===================
*/

void CONFIG_WriteSetup( void )
   {
   int32 dummy;

   if (!setupread) return;

   SCRIPT_PutNumber( scripthandle, "Screen Setup", "Shadows",ud.shadows,false,false);
   SCRIPT_PutString( scripthandle, "Screen Setup", "Password",ud.pwlockout);
   SCRIPT_PutNumber( scripthandle, "Screen Setup", "Detail",ud.detail,false,false);
   SCRIPT_PutNumber( scripthandle, "Screen Setup", "Tilt",ud.screen_tilting,false,false);
   SCRIPT_PutNumber( scripthandle, "Screen Setup", "Messages",ud.fta_on,false,false);
   SCRIPT_PutNumber( scripthandle, "Screen Setup", "Out",ud.lockout,false,false);
   SCRIPT_PutNumber( scripthandle, "Sound Setup", "FXVolume",FXVolume,false,false);
   SCRIPT_PutNumber( scripthandle, "Sound Setup", "MusicVolume",MusicVolume,false,false);
   SCRIPT_PutNumber( scripthandle, "Sound Setup", "SoundToggle",SoundToggle,false,false);
   SCRIPT_PutNumber( scripthandle, "Sound Setup", "VoiceToggle",VoiceToggle,false,false);
   SCRIPT_PutNumber( scripthandle, "Sound Setup", "AmbienceToggle",AmbienceToggle,false,false);
   SCRIPT_PutNumber( scripthandle, "Sound Setup", "MusicToggle",MusicToggle,false,false);
   SCRIPT_PutNumber( scripthandle, "Sound Setup", "ReverseStereo",ReverseStereo,false,false);
   SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenSize",ud.screen_size,false,false);
   SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenGamma",ud.brightness,false,false);
   SCRIPT_PutNumber( scripthandle, "Misc", "Executions",ud.executions,false,false);
   SCRIPT_PutNumber( scripthandle, "Misc", "RunMode",ud.auto_run,false,false);
   SCRIPT_PutNumber( scripthandle, "Misc", "Crosshairs",ud.crosshair,false,false);
   SCRIPT_PutNumber( scripthandle, "Controls", "MouseAimingFlipped",ud.mouseflip,false,false);
   SCRIPT_PutNumber( scripthandle, "Controls","MouseAiming",MouseAiming,false,false);
   SCRIPT_PutNumber( scripthandle, "Controls","GameMouseAiming",(int32) ps[myconnectindex].aim_mode,false,false);
   SCRIPT_PutNumber( scripthandle, "Controls","AimingFlag",(long) myaimmode,false,false);

   for(dummy=0;dummy<10;dummy++)
   {
       sprintf(buf,"WeaponChoice%ld",dummy);
       SCRIPT_PutNumber( scripthandle, "Misc",buf,ud.wchoice[myconnectindex][dummy],false,false);
   }

   switch (ControllerType)
      {
      case controltype_keyboardandmouse:
         dummy = CONTROL_GetMouseSensitivity();
         SCRIPT_PutNumber( scripthandle, "Controls","MouseSensitivity",dummy,false,false);
         break;
      }
   SCRIPT_Save (scripthandle, setupfilename);
   SCRIPT_Free (scripthandle);
   }

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