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📄 mouse.h

📁 game duke3d source
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//-------------------------------------------------------------------------/*Copyright (C) 1996, 2003 - 3D Realms EntertainmentThis file is NOT part of Duke Nukem 3D version 1.5 - Atomic EditionHowever, it is either an older version of a file that is, or issome test code written during the development of Duke Nukem 3D.This file is provided purely for educational interest.Duke Nukem 3D is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms*///-------------------------------------------------------------------------#ifndef __mouse_h#define __mouse_h#ifdef __cplusplusextern "C" {#endif#define LEFT_MOUSE   1#define RIGHT_MOUSE  2#define MIDDLE_MOUSE 4#define LEFT_MOUSE_PRESSED( button ) ( ( ( button ) & LEFT_MOUSE ) != 0 )#define RIGHT_MOUSE_PRESSED( button ) ( ( ( button ) & RIGHT_MOUSE ) != 0 )#define MIDDLE_MOUSE_PRESSED( button ) ( ( ( button ) & MIDDLE_MOUSE ) != 0 )boolean MOUSE_Init( void );void    MOUSE_Shutdown( void );void    MOUSE_ShowCursor( void );void    MOUSE_HideCursor( void );int32   MOUSE_GetButtons( void );void    MOUSE_GetPosition( int32*x, int32*y  );void    MOUSE_GetDelta( int32*x, int32*y  );#ifdef __cplusplus};#endif#endif /* __mouse_h */

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