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📄 clrmap.h

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//-------------------------------------------------------------------------/*Copyright (C) 1996, 2003 - 3D Realms EntertainmentThis file is NOT part of Duke Nukem 3D version 1.5 - Atomic EditionHowever, it is either an older version of a file that is, or issome test code written during the development of Duke Nukem 3D.This file is provided purely for educational interest.Duke Nukem 3D is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms*///-------------------------------------------------------------------------#ifndef _clrmap_public_#define _clrmap_public_#ifdef __cplusplusextern "C" {#endiftypedef struct   {   double r,g,b;   } rgb_t;extern byte egacolor[16];#define ColorLevel(colormap,color,level) \           (  \              *(\              colormap + \              ( (level) << (8) ) + \              color \              )\           )#define CMAP_EGAColor(which) \    ( \	 egacolor[which] \    )/*================= CMAP_BestColor================*/byte CMAP_BestColor   (   double r,   double g,   double b,   byte *palette,   int32 low,   int32 high   );/*======================= CMAP_CalculateTranslucentMap=== weight = 0..255 translucent weighting=====================*/int32 CMAP_CalculateTranslucentMap   (   byte  *colormap,   byte  * pal,   byte    weight,   byte    startcolor,   byte    stopcolor,   byte    lowcolor,   byte    highcolor   );/*======================= CMAP_CalculateColorMap== reverse order == false=   0           = is source color=   numlevels-1 = is dest color== reverse order == true=   numlevels-1 = is source color=   0           = is dest color== weight = 0..255 how close to dest shoule we get=====================*/void CMAP_CalculateColorMap   (   byte  *colormap,   byte  * pal,   byte    numlevels,   rgb_t * dest,   byte    weight,   byte    startcolor,   byte    stopcolor,   byte    lowcolor,   byte    highcolor,   boolean reverseorder   );/*======================= CMAP_BuildColorMap== reverse order == false=   0           = is low rgb=   numlevels-1 = is high rgb== reverse order == true=   numlevels-1 = is low rgb=   0           = is high rgb== numdark = numdark levels= darkweight = how close to lowrgb should we get= lightweight = how close to highrgb should we get=====================*/void CMAP_BuildColorMap   (   byte  **colormap,   byte  * pal,   byte    numlevels,   byte    numdark,   byte    darkweight,   byte    lightweight,   rgb_t * lowrgb,   rgb_t * highrgb,   byte    startcolor,   byte    stopcolor,   byte    lowcolor,   byte    highcolor,   boolean reverseorder   );/*======================= CMAP_BuildMonochromeMap======================*/void CMAP_BuildMonochromeMap   (   byte  **monomap,   byte  * pal,   byte    red,   byte    green,   byte    blue,   byte    startcolor,   byte    stopcolor,   byte    lowcolor,   byte    highcolor   );/*======================= CMAP_GetIntensity======================*/byte CMAP_GetIntensity   (   byte basecolor,   byte color,   byte * pal,   int32 numlevels   );/*====================== CMAP_FindEGAColors=====================*/void CMAP_FindEGAColors ( char * palette );#ifdef __cplusplus};#endif#endif

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