📄 clrmap.h
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//-------------------------------------------------------------------------/*Copyright (C) 1996, 2003 - 3D Realms EntertainmentThis file is NOT part of Duke Nukem 3D version 1.5 - Atomic EditionHowever, it is either an older version of a file that is, or issome test code written during the development of Duke Nukem 3D.This file is provided purely for educational interest.Duke Nukem 3D is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms*///-------------------------------------------------------------------------#ifndef _clrmap_public_#define _clrmap_public_#ifdef __cplusplusextern "C" {#endiftypedef struct { double r,g,b; } rgb_t;extern byte egacolor[16];#define ColorLevel(colormap,color,level) \ ( \ *(\ colormap + \ ( (level) << (8) ) + \ color \ )\ )#define CMAP_EGAColor(which) \ ( \ egacolor[which] \ )/*================= CMAP_BestColor================*/byte CMAP_BestColor ( double r, double g, double b, byte *palette, int32 low, int32 high );/*======================= CMAP_CalculateTranslucentMap=== weight = 0..255 translucent weighting=====================*/int32 CMAP_CalculateTranslucentMap ( byte *colormap, byte * pal, byte weight, byte startcolor, byte stopcolor, byte lowcolor, byte highcolor );/*======================= CMAP_CalculateColorMap== reverse order == false= 0 = is source color= numlevels-1 = is dest color== reverse order == true= numlevels-1 = is source color= 0 = is dest color== weight = 0..255 how close to dest shoule we get=====================*/void CMAP_CalculateColorMap ( byte *colormap, byte * pal, byte numlevels, rgb_t * dest, byte weight, byte startcolor, byte stopcolor, byte lowcolor, byte highcolor, boolean reverseorder );/*======================= CMAP_BuildColorMap== reverse order == false= 0 = is low rgb= numlevels-1 = is high rgb== reverse order == true= numlevels-1 = is low rgb= 0 = is high rgb== numdark = numdark levels= darkweight = how close to lowrgb should we get= lightweight = how close to highrgb should we get=====================*/void CMAP_BuildColorMap ( byte **colormap, byte * pal, byte numlevels, byte numdark, byte darkweight, byte lightweight, rgb_t * lowrgb, rgb_t * highrgb, byte startcolor, byte stopcolor, byte lowcolor, byte highcolor, boolean reverseorder );/*======================= CMAP_BuildMonochromeMap======================*/void CMAP_BuildMonochromeMap ( byte **monomap, byte * pal, byte red, byte green, byte blue, byte startcolor, byte stopcolor, byte lowcolor, byte highcolor );/*======================= CMAP_GetIntensity======================*/byte CMAP_GetIntensity ( byte basecolor, byte color, byte * pal, int32 numlevels );/*====================== CMAP_FindEGAColors=====================*/void CMAP_FindEGAColors ( char * palette );#ifdef __cplusplus};#endif#endif
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