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📄 lbmlib.h

📁 game duke3d source
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//-------------------------------------------------------------------------/*Copyright (C) 1996, 2003 - 3D Realms EntertainmentThis file is NOT part of Duke Nukem 3D version 1.5 - Atomic EditionHowever, it is either an older version of a file that is, or issome test code written during the development of Duke Nukem 3D.This file is provided purely for educational interest.Duke Nukem 3D is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms*///-------------------------------------------------------------------------/////////////////////////////////////////////////////////////////////////////////      LBMLIB.H///////////////////////////////////////////////////////////////////////////////#ifndef _lbmlib_public_#define _lbmlib_public_#ifdef __cplusplusextern "C" {#endiftypedef enum   {   LoadLBM_Okay,   LoadLBM_badsize,   LoadLBM_stencil   } LoadLBM_Status;int32 LoadLBM   (   byte * compressed,   byte * uncompressed,   byte * palette,   int32 * lbmwidth,   int32 * lbmheight   );int32 SaveLBM   (   byte * uncompressed,   byte * compressed,   byte * palette,   int32 lbmwidth,   int32 lbmheight   );#ifdef __cplusplus};#endif#endif

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