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📄 w_8modedlg.h

📁 八数码游戏 visual c
💻 H
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// W_8modeDlg.h : header file
//

#if !defined(AFX_W_8MODEDLG_H__C3F8CE67_797F_11D8_A3F5_00C0F6B18EF9__INCLUDED_)
#define AFX_W_8MODEDLG_H__C3F8CE67_797F_11D8_A3F5_00C0F6B18EF9__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <map>
using namespace std;
struct _8mode
{
	int parent;
};
typedef map<int,_8mode> hash_mode;
/////////////////////////////////////////////////////////////////////////////
// CW_8modeDlg dialog

class CW_8modeDlg : public CDialog
{
// Construction
public:
	CW_8modeDlg(CWnd* pParent = NULL);	// standard constructor
	void CW_8modeDlg::OnDraw(CDC* pDC,CBitmap picture[3][3]);
	_8mode end_mode;
	hash_mode my_mode;
	int state[3][3];
	int staArray[200000];
	int stateInt;
	int position;
	int zero_pos_r;
	int zero_pos_c;
	int length;
	void inite();
	void toArray(int sum);
	void searchUp();
	void searchLeft();
	void searchRight();
	void searchDown();
	void findit(int sum);
	void Loading();
// Dialog Data
	//{{AFX_DATA(CW_8modeDlg)
	enum { IDD = IDD_W_8MODE_DIALOG };
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CW_8modeDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	HICON m_hIcon;

	// Generated message map functions
	//{{AFX_MSG(CW_8modeDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	virtual void OnOK();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_W_8MODEDLG_H__C3F8CE67_797F_11D8_A3F5_00C0F6B18EF9__INCLUDED_)

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