📄 main.cpp
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//////////////////////////////////////////////////////////////////
// //
// * 中国象棋2.0 (C) 2003 * //
// //
// * 作 者:rh //
// * 开发时间:2003.3.29 //
// //
// * 说 明:该程序只提供二人对弈功能,并未实现人机对弈功能. //
// //
//////////////////////////////////////////////////////////////////
// Win6_0Move.cpp :
// 1. 程序入口,产生窗口(显示象棋,接受用户消息,转发象棋对象)
// 2. 创建象棋对象 (窗口过程中的全局对象,负责处理用户消息)
#include "stdafx.h"
#include "resource.h"
#include "GSnake.h"
#define MAX_LOADSTRING 100
// Global Variables:
HINSTANCE hInst; // current instance
TCHAR szTitle[MAX_LOADSTRING]; // The title bar text
TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text
// Foward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK GameOver(HWND, UINT, WPARAM, LPARAM);
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
// TODO: Place code here.
MSG msg;
HACCEL hAccelTable;
// Initialize global strings
LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_WIN6_0MOVE, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// Perform application initialization:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_WIN6_0MOVE);
// Main message loop:
while (GetMessage(&msg, NULL, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return msg.wParam;
}
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = (WNDPROC)WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_WIN6_0MOVE);
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = (LPCSTR)IDC_WIN6_0MOVE;
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL);
return RegisterClassEx(&wcex);
}
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;
hInst = hInstance; // Store instance handle in our global variable
hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX ,
60, 60, 550 , 470, NULL, NULL, hInstance, NULL);
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
static GSnake theGSnake(hWnd);
static int iSelection = IDM_LEVEL1 ;
static char *str[]={"继续","暂停"};
PAINTSTRUCT ps;
HDC hdc;
TCHAR szHello[MAX_LOADSTRING];
LoadString(hInst, IDS_HELLO, szHello, MAX_LOADSTRING);
static bool bMouseDown = false;
HMENU hMenu ;
switch (message)
{
case WM_TIMER:
switch (wParam)
{
case TIMER_SNAKE:
if(!theGSnake.Move())
if(DialogBox(hInst, (LPCTSTR)IDD_GAMEOVER, hWnd, (DLGPROC)GameOver)==IDOK)
{
theGSnake.Start();
}
else
SendMessage(hWnd,WM_COMMAND,IDM_EXIT,0);
break ;
}
break;
case WM_COMMAND:
hMenu = GetMenu (hWnd) ;
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
case IDM_PAUSE:
if(!theGSnake.Pause())
ModifyMenu(hMenu,IDM_PAUSE,MF_BYCOMMAND,IDM_PAUSE,str[0]);
else
ModifyMenu(hMenu,IDM_PAUSE,MF_BYCOMMAND,IDM_PAUSE,str[1]);
break;
case IDM_START:
theGSnake.Start();
EnableMenuItem (hMenu, IDM_PAUSE, MF_ENABLED) ;
break;
case IDM_LEVEL1:
case IDM_LEVEL2:
case IDM_LEVEL3:
CheckMenuItem (hMenu, iSelection, MF_UNCHECKED) ;
iSelection = LOWORD (wParam) ;
CheckMenuItem (hMenu, iSelection, MF_CHECKED) ;
theGSnake.SetLevel(iSelection);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_KEYDOWN:
switch (wParam)
{
case VK_UP: theGSnake.ChangeDirect(SNK_UP ); break;
case VK_DOWN: theGSnake.ChangeDirect(SNK_DOWN ); break;
case VK_RIGHT: theGSnake.ChangeDirect(SNK_RIGHT); break;
case VK_LEFT: theGSnake.ChangeDirect(SNK_LEFT ); break;
}
break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
//象棋对象负责显示自身
theGSnake.Show(hdc);
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// Mesage handler for about box.
LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_INITDIALOG:
return TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return TRUE;
}
break;
}
return FALSE;
}
LRESULT CALLBACK GameOver(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_INITDIALOG:
return TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return TRUE;
}
break;
}
return FALSE;
}
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