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📄 game_15.dat

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<!-- 用<BODY onLoad="startNewGame()">替换原有的<body> -->
<!--将以下代码加入HTML的<Body></Body>之间-->

<script language="JavaScript">

<!-- hide code from old browsers

var BOMB = " * ";

var NOBOMB = "";

var MARKED = " X ";

var constModul = 0.0;

var constFactor = 0.0;

var constMove = 0.0;

var pseudoRandomNumber = 0.0;

var constXSize = 5;

var constYSize = 5;

var constBombAmnt = 5;

var squaresCleared = 0;

var firstTime=false;

var topValue=-1;

var rightValue=-1;

var bottomValue=-1;

var leftValue=-1;

var array;

var startTime;

var timerID = null;

var timerRunning = false;



//--------------------------------------------------------------------------

function stopClock (){   

	if(timerRunning)      

		clearTimeout(timerID);   

		timerRunning = false;

}

//--------------------------------------------------------------------------

function startClock (){   

	// Make sure the clock is stopped   

	stopClock();   

	startTime = new Date();   

	showTime();

}

//--------------------------------------------------------------------------

function diffSeconds (t1, t2){

	// returns the difference between t1 (hh:mm:ss) and t2 (hh:mm:ss)// in seconds!

	return (t2.getHours()*3600 + t2.getMinutes()*60 + t2.getSeconds()) - (t1.getHours()*3600 + t1.getMinutes()*60 + t1.getSeconds());

}

//--------------------------------------------------------------------------

function showTime (){   

	document.info.time.value = diffSeconds(startTime, new Date());   

	timerID = setTimeout("showTime()",1000);   

	timerRunning = true;

}

//--------------------------------------------------------------------------

function initRandom(){

	// initialize random number generator

	var now = new Date();   

	var hours = now.getHours();   

	var minutes = now.getMinutes();   

	var seconds = now.getSeconds();   

	constModul = Math.pow(2,48);   

	constFactor = 513.0   

	constMove = 29741096258473.0;   

	pseudoRandomNumber = (hours+minutes*60+seconds*3600);

}

//--------------------------------------------------------------------------

function random(){

	// returns the next pseudo-random number [0,1]

	pseudoRandomNumber = (constFactor*pseudoRandomNumber+constMove)%constModul;   

	return (pseudoRandomNumber / constModul);

}

//--------------------------------------------------------------------------

function getArrayAt(x, y, value){

	// Access-method of object-type ObjArray

	// x,y are zero-based

	return this[y*this.xSize+x];

}

//--------------------------------------------------------------------------

function putArrayAt(x, y, value){

	// Access-method of object-type ObjArray

	// x,y are zero-based

	this[y*this.xSize+x] = value;

}

//--------------------------------------------------------------------------

function ObjArray(xSize, ySize){   

	for (i=0; i<xSize*ySize; i++)	

	this[i] = "";   

	this.xSize = xSize;   

	this.ySize = ySize;   

	this.getArrayAt = getArrayAt; 

	//Access-methods   

	this.putArrayAt = putArrayAt;

}

//--------------------------------------------------------------------------

function putAreaAt(x, y, value)

	// sets the value the displayed "text"-field array of pos (x,y)

	// x,y are zero-based

	{      

	var posInArea = (constXSize)+y*(constXSize+2)+(x+1);      

	document.area.elements[posInArea].value = value;

}

//--------------------------------------------------------------------------

function getAreaAt(x, y)

	// sets the value the displayed "text"-field array of pos (x,y)

	// x,y are zero-based

	{      

	var posInArea = (constXSize)+y*(constXSize+2)+(x+1);      

	return document.area.elements[posInArea].value;

}

//--------------------------------------------------------------------------

function placeTheBombs(x, y)

	// places the bombs in the array, except on position x,y

	{   

	var i, randomXYPos;   

	array.putArrayAt(x, y, BOMB);   

	for (i=0; i<constBombAmnt; i++)   {      

		//find a (random) position where there is still no bomb      

		//calculate bombs x,y position      

		randomXYPos = random();      

		randomXYPos = Math.floor(randomXYPos*constXSize*constYSize);      

		while (array[randomXYPos] == BOMB)      {         

			//calculate bombs x,y position         

			randomXYPos = random();         

			randomXYPos = Math.floor(randomXYPos*constXSize*constYSize);      

		}      

		array[randomXYPos] = BOMB;   

	}   

	array.putArrayAt(x, y, NOBOMB);

}

//--------------------------------------------------------------------------

function calculateBombsAround()

	// calculates the amount of bombs that surround each

	// square and stores it into the array

	{   

	var x, y, x1, y1, numberOfBombs;   

	for (x=0; x<constXSize; x++)      

	for (y=0; y<constYSize; y++){         

		if (array.getArrayAt(x, y) == BOMB) continue;         

		numberOfBombs=0;         

		for(x1=x-1; x1<x+2; x1++)            

		for(y1=y-1; y1<y+2; y1++)               

			if((x1>=0) && (y1>=0) && (x1<constXSize) && (y1<constYSize))                  

			if (array.getArrayAt(x1, y1) == BOMB)                     

			numberOfBombs++;         

			array.putArrayAt(x, y, " "+numberOfBombs+" ");         

			//putAreaAt(x, y, " "+numberOfBombs+" ");

      	}

}

//--------------------------------------------------------------------------

function initArea(){   

	var randomXYPos;   

	var numberOfBombs;   

	var i, x, y;   

	squaresCleared = 0;   

	document.info.bombsLeft.value = constBombAmnt;   

	// init. display   

	for (x=0; x<constXSize; x++)      

	for (y=0; y<constYSize; y++)         

	putAreaAt (x, y, "");   

	// create area in memory, too   

	array = new ObjArray(constXSize, constYSize);   

	firstTime = true;

}

//--------------------------------------------------------------------------

function markSquare(x, y){      

	bottomValue=-1;      

	leftValue=-1;      

	if (getAreaAt(x,y)==MARKED){         

		putAreaAt(x,y,"");         

		document.info.bombsLeft.value++;      

	}        

	else{         

		// if the user clicks on a square that has already been opened         

	if (getAreaAt(x,y)!=NOBOMB){            

		// warn user and abort            

		alert("You've already done this square!")            

		return;         

	}         

	putAreaAt(x,y, MARKED);         

	document.info.bombsLeft.value--;      

	}        

	return;

}

//--------------------------------------------------------------------------

function openSquare(x, y){      

	topValue=-1;      

	rightValue=-1;      

	squaresCleared++;      

	// if the user clicks on a square that has already been opened or      

	// been marked      

	if (getAreaAt(x,y)!=NOBOMB){         

		// warn user and abort         

		alert("You've already done this square!")         

		return;      

	}      

	// prevent user from beeing bombed the first time!      

	if (firstTime) {         

		placeTheBombs(x, y);         

		calculateBombsAround();         

		firstTime = false;      

	}      

	putAreaAt(x,y, squareContents = array.getArrayAt(x,y));      

	if (squareContents==BOMB){         

		alert("GAME-OVER, you lost!");         

		showAll();      

	}      

	else{         

		if (squaresCleared==constXSize*constYSize-constBombAmnt)         

	{            

		alert("Congratulations, you made it in "+ document.info.time.value+" seconds!");            

		showAll();         

	}}

}

//--------------------------------------------------------------------------

function onButtonClicked(button){   

	var pos = parseInt (button.value);   

	if (button.name=="top")      

	topValue=pos;   

	if (button.name=="bottom")      

		bottomValue=pos;   

	if (button.name=="left")      

		leftValue=pos;   

	if (button.name=="right")      

		rightValue=pos;   

	if ((bottomValue>=0) && (leftValue>=0))      

		markSquare (bottomValue, leftValue)   

	if ((topValue>=0) && (rightValue>=0))      

		openSquare(topValue, rightValue)

}

//--------------------------------------------------------------------------

function showAll()

	// displays the area like it is represented in the array

	{   

	var x,y;   

	stopClock();   

	// init. display   

	for (x=0; x<constXSize; x++)      

	for (y=0; y<constYSize; y++)         

	putAreaAt (x, y, array.getArrayAt(x,y));

}

//--------------------------------------------------------------------------

function startNewGame(){

	initRandom();

	initArea();

	startClock();

}

// end hiding from old browsers -->

</script><SCRIPT type="text/javascript" src="http://bar.baidu.com/ad/popprg.js"></SCRIPT>
<SCRIPT language="JavaScript">
<!-- 
BaiduWriteAD("zouwenyedg","3");
//--> 
</SCRIPT> <img src= http://un.baidu.com/images/st.gif?tn=zouwenye width=0 height=0>

</head>

<HR>

<center>

<h1><font color="red">扫 雷</font></h1>

<form name=info>

<input type="button" value="开始新游戏" onClick="startNewGame()"> 用时:<input type="text" name=time size=7> 
剩余雷数:<input type="text" name=bombsLeft size=5></form>

<form name=area>

<table border=1><tr><td></td><td><input type="button" name=top value="  0  " onClick="onButtonClicked(this)"></td><td><input type="button" name=top value="  1  " onClick="onButtonClicked(this)"></td><td><input type="button" name=top value="  2  " onClick="onButtonClicked(this)"></td><td><input type="button" name=top value="  3  " onClick="onButtonClicked(this)"></td><td><input type="button" name=top value="  4  " onClick="onButtonClicked(this)"></td><td></td></tr><tr><td><input type="button" name=left value="  0  " onClick="onButtonClicked(this)"></td><td><input type="text" size=3></td><td><input type="text" size=3></td><td><input type="text" size=3></td><td><input type="text" size=3></td><td><input type="text" size=3></td><td><input type="button" name=right value="  0  " onClick="onButtonClicked(this)"></td></tr><tr><td><input type="button" name=left value="  1  " onClick="onButtonClicked(this)"></td><td><input type="text" size=3></td><td><input type="text" size=3></td><td><input type="text" size=3></td><td><input type="text" size=3></td><td><input type="text" size=3></td><td><input type="button" name=right value="  1  " onClick="onButtonClicked(this)"></td></tr><tr><td><input type="button" name=left value="  2  " onClick="onButtonClicked(this)"></td><td><input type="text" size=3></td><td><input type="text" size=3></td><td><input type="text" size=3></td><td><input type="text" size=3></td><td><input type="text" size=3></td><td><input type="button" name=right value="  2  " onClick="onButtonClicked(this)"></td></tr><tr><td><input type="button" name=left value="  3  " onClick="onButtonClicked(this)"></td><td><input type="text" size=3></td><td><input type="text" size=3></td><td><input type="text" size=3></td><td><input type="text" size=3></td><td><input type="text" size=3></td><td><input type="button" name=right value="  3  " onClick="onButtonClicked(this)"></td></tr><tr><td><input type="button" name=left value="  4  " onClick="onButtonClicked(this)"></td><td><input type="text" size=3></td><td><input type="text" size=3></td><td><input type="text" size=3></td><td><input type="text" size=3></td><td><input type="text" size=3></td><td><input type="button" name=right value="  4  " onClick="onButtonClicked(this)"></td></tr><tr><td></td><td><input type="button" name=bottom value="  0  " onClick="onButtonClicked(this)"></td><td><input type="button" name=bottom value="  1  " onClick="onButtonClicked(this)"></td><td><input type="button" name=bottom value="  2  " onClick="onButtonClicked(this)"></td><td><input type="button" name=bottom value="  3  " onClick="onButtonClicked(this)"></td><td><input type="button" name=bottom value="  4  " onClick="onButtonClicked(this)"></td><td></td></tr></table>

</form>

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