📄 cpp2.cpp
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// test8Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "test8.h"
#include "test8Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#include "afxmt.h"
CCriticalSection criticalSection;
int pos=0;
int pos2=0;
int timer;
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTest8Dlg dialog
CTest8Dlg::CTest8Dlg(CWnd* pParent /*=NULL*/)
: CDialog(CTest8Dlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CTest8Dlg)
m_nEdit = 0;
m_nEdit2 = 0;
m_nTimer1 = -1;
m_nTimer = 0;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CTest8Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CTest8Dlg)
DDX_Control(pDX, IDC_PROGRESS2, m_Progress2);
DDX_Control(pDX, IDC_PROGRESS, m_Progress);
DDX_Text(pDX, IDC_EDIT, m_nEdit);
DDX_Text(pDX, IDC_EDIT2, m_nEdit2);
DDX_CBIndex(pDX, IDC_TIMER1, m_nTimer1);
DDX_Text(pDX, IDC_TIMER, m_nTimer);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CTest8Dlg, CDialog)
//{{AFX_MSG_MAP(CTest8Dlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON, OnButton)
ON_WM_TIMER()
ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
ON_CBN_SELCHANGE(IDC_TIMER1, OnSelchangeTimer1)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTest8Dlg message handlers
BOOL CTest8Dlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
m_Progress.SetRange(0,100);
m_Progress2.SetRange(0,10);
((CComboBox*)GetDlgItem(IDC_TIMER1))->SetCurSel(0);
return TRUE; // return TRUE unless you set the focus to a control
}
void CTest8Dlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CTest8Dlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CTest8Dlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
UINT CriticalThread1(LPVOID pParam)
{
/*CWnd *pMainWnd=AfxGetMainWnd();
if(pParam==NULL)
{
::MessageBox(pMainWnd->m_hWnd,"Param error","Thread error",MB_OK);
AfxEndThread(2);
}
CProgressCtrl *pPro=(CProgressCtrl *)pParam;
criticalSection.Lock();
while(pos<=100)
{
pPro->SetPos(pos);
pos++;
Sleep(50);
}
criticalSection.Unlock();*/
return 0;
}
UINT CriticalThread2(LPVOID pParam)
{
CWnd *pMainWnd=AfxGetMainWnd();
if(pParam==NULL)
{
::MessageBox(pMainWnd->m_hWnd,"Param error","Thread error",MB_OK);
AfxEndThread(2);
}
pMainWnd->SetTimer(1,timer,NULL);
return 0;
}
void CTest8Dlg::OnButton()
{
// TODO: Add your control notification handler code here
pos=0;
HWND hWnd=GetSafeHwnd();
CProgressCtrl *pPro;
pPro=&m_Progress;
int *edit;
edit=&m_nEdit;
timer=(m_nTimer1+1)*100;
//AfxBeginThread(CriticalThread1,(LPVOID)pPro);
AfxBeginThread(CriticalThread2,(LPVOID)edit);
}
void CTest8Dlg::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
if(nIDEvent==1)
{
UpdateData(TRUE);
m_Progress.SetPos(pos);
m_nEdit=pos;
pos++;
if(pos==101)
{KillTimer(1);
MessageBox("Mission1 Complete","Progress1",MB_OK);
}
UpdateData(FALSE);
}
if(nIDEvent==2)
{
UpdateData(TRUE);
m_Progress2.SetPos(pos2);
m_nEdit2=pos2;
pos2++;
if(pos2==11)
{
KillTimer(2);
MessageBox("Mission2 Complete","Progress2",MB_OK);
}
UpdateData(FALSE);
}
CDialog::OnTimer(nIDEvent);
}
void CTest8Dlg::OnButton2()
{
// TODO: Add your control notification handler code here
pos2=0;
int timer;
timer=(m_nTimer1+1)*100;
SetTimer(2,timer,NULL);
}
void CTest8Dlg::OnSelchangeTimer1()
{
// TODO: Add your control notification handler code here
UpdateData(TRUE);
m_nTimer=(m_nTimer1+1)*100;
UpdateData(FALSE);
}
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