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📄 pelpred.cc

📁 Gambit 是一个游戏库理论软件
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/***    copyright (c) 1995  Birk Huber*/#include "pelpred.h"int Is_Numeric(int t){    switch(t){       case Int_T: case Dbl_T: case Cpx_T: case Ply_T: case Mtx_T:                   case Sys_T: return TRUE; break;          default: return FALSE;    }    return FALSE;  }/*** Common_Type      takes two ptype and returns the simplest**                  ptype to which both can be coerced.** **                  Vector, and List handling must still be implemented.**                  The code does make assumptions about the values **                  associated with the types.*/int Common_Type(int t1, int t2){  int temp;  if (t1==t2)return t2;  if (t1>t2){ temp=t2; t2=t1; t1=temp;}  if (Is_Numeric(t1)==TRUE&&Is_Numeric(t2)==TRUE) return t2;return INVALID_T;  }int Can_Be_Poly(Gen_node g) {  if (g==0) return 0;  switch (g->type){ case Int_T: case Dbl_T: case Cpx_T: case Ply_T:                 return 1;                 break;        default:                 return 0;  }  return 0;}int Can_Be_Cpx(Gen_node g) {  if (g==0) return 0;  switch (g->type){ case Int_T: case Dbl_T: case Cpx_T:                  return 1;                 break;        default:                 return 0;  }  return 0;}         int Can_Be_Dbl(Gen_node g) {  if (g==0) return 0;  switch (g->type){ case Int_T: case Dbl_T:                 return 1;                 break;        default:                 return 0;  }  return 0;}int Can_Be_Int(Gen_node g) {  if (g==0) return 0;  switch (g->type){ case Int_T:                  return 1;                 break;        default:                 return 0;  }  return 0;}           int Can_Be_Number(Gen_node g, int t){  if (Common_Type(Gen_type(g),t)==t) return TRUE;  else return FALSE;}int Can_Be_Vector(Gen_node g, int Tp){  int r,c,t;  if (Gen_Mtx_Specs(g,&r,&c,&t)==FALSE) return -1;   if (r!=1 || c<1 || Common_Type(t,Tp)!=Tp) return -1;  return c;                 }               int Can_Be_Matrix(Gen_node g, int Tp){  int r,c,t;  if (Gen_Mtx_Specs(g,&r,&c,&t)==FALSE) return -1;  if (r<1 || c<1 || Common_Type(t,Tp)!=Tp) return -1;  return c;}int Can_Be_Aset(Gen_node g){ if (g==0) return FALSE;  if (Gen_type(g)==Ast_T) return TRUE;  else return FALSE;}int Can_Be_List(Gen_node g){ if (g==0) return FALSE;  switch (Gen_type(g)){      case Xpl_T: case Npl_T:       case Lst_T: /*case SLL_T:*/      return TRUE; break;      default: break;  }   return FALSE;}                int Can_Be_Xpnt(Gen_node ptr){  if (Can_Be_Vector(ptr,Dbl_T)==2*N+3) return TRUE;   else return FALSE;} int Can_Be_List_Of(Gen_node ptr, int (*pred)(Gen_node)){    if (Can_Be_List(ptr)==FALSE) return FALSE;     ptr=Gen_lval(ptr);    while(ptr!=0){      if (pred(ptr)!=TRUE) return FALSE;      ptr=Gen_next(ptr);    }    return TRUE;}/*** Gen_Can_Be_Aset**   Input:  A Gen_node g**   Output: TRUE if g consists of a list of point configuration**                (each point configuration represented by a**                 vectors of points)**                (each point represented by a vector of integers)**                 (all points must have same number of coords).**           FALSE otherwise;**   Side Effects   r is set to number of.**                  d is set to number of coords for points.*/int Gen_Can_Be_Aset(Gen_node g,int *r, int *d){  Gen_node ptr;  Gmatrix M;  int j,tn=0, td=0, tt=0,n;  *r=0; *d=0;  for(ptr=g;ptr!=0;ptr=Gen_next(ptr)){    Gen_Mtx_Specs(ptr,&tn,&td,&tt);    if (tn!=1 || td==0) return FALSE;    M=Gen_Mtx(ptr);    n=tn;    for(j=1;j<=n;j++){       Gen_Mtx_Specs(*GMref(M,1,j),&tn,&td,&tt);       if (tt!=Int_T || tn!=1 || td==0) return FALSE;       if (*d!=0 && *d!=td ) return FALSE;       if (*d==0) *d=td;    }    (*r)++;  } return TRUE;}

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