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📄 gmatrix.h

📁 Gambit 是一个游戏库理论软件
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//// $Source: /home/gambit/CVS/gambit/sources/math/gmatrix.h,v $// $Date: 2002/08/26 05:50:02 $// $Revision: 1.3 $//// DESCRIPTION:// Interface to a matrix class//// This file is part of Gambit// Copyright (c) 2002, The Gambit Project//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//#ifndef GMATRIX_H#define GMATRIX_H#include "base/grarray.h"#include "gvector.h"template <class T> class gMatrix : public gRectArray<T>  {  public:    class DivideByZero : public gException  {      public:        virtual ~DivideByZero()   { }        gText Description(void) const;    };       // CONSTRUCTORS, DESTRUCTOR, CONSTRUCTIVE OPERATORS    gMatrix(void);    gMatrix(unsigned int rows, unsigned int cols);    gMatrix(unsigned int rows, unsigned int cols, int minrows);    gMatrix(int rl, int rh, int cl, int ch);    gMatrix(const gMatrix<T> &);    virtual ~gMatrix();    gMatrix<T> &operator=(const gMatrix<T> &);    gMatrix<T> &operator=(const T &);    gMatrix<T> operator-(void);       // ADDITIVE OPERATORS    gMatrix<T> operator+(const gMatrix<T> &) const;    gMatrix<T> operator-(const gMatrix<T> &) const;    gMatrix<T> &operator+=(const gMatrix<T> &);    gMatrix<T> &operator-=(const gMatrix<T> &);       // MULTIPLICATIVE OPERATORS       // "in-place" column multiply    void CMultiply(const gVector<T> &, gVector<T> &) const;       // "in-place" row (transposed) multiply    void RMultiply(const gVector<T> &, gVector<T> &) const;    gMatrix<T> operator*(const gMatrix<T> &) const;    gVector<T> operator*(const gVector<T> &) const;    gMatrix<T> operator*(const T &) const;    gMatrix<T> &operator*=(const gMatrix<T> &);    gMatrix<T> &operator*=(const T &);    gMatrix<T> operator/(const T &) const;    gMatrix<T> &operator/=(const T &);       // KRONECKER PRODUCT    gMatrix<T> operator&(const gMatrix<T> &) const;      // TRANSPOSE    gMatrix<T>       Transpose()         const;       // COMPARISON OPERATORS    bool operator==(const gMatrix<T> &) const;    bool operator!=(const gMatrix<T> &) const;    bool operator==(const T &) const;    bool operator!=(const T &) const;       // INFORMATION    gVector<T> Row   (const int&) const;    gVector<T> Column(const int&) const;  void MakeIdent(void);  // set matrix to identity matrix  void Pivot(int, int);};template <class T> gVector<T> operator*(const gVector<T> &, const gMatrix<T> &);template <class T> gOutput &operator<<(gOutput &, const gMatrix<T> &);#endif     // GMATRIX_H

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