📄 gnulib.cc
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//// $Source: /home/gambit/CVS/gambit/sources/math/gnulib.cc,v $// $Date: 2002/08/26 05:50:02 $// $Revision: 1.3 $// // DESCRIPTION:// Utilities from the g++ library, for gInteger and gRational//// This file is part of Gambit// Modifications copyright (c) 2002, The Gambit Project//// The original copyright and license are included below.///* Copyright (C) 1988 Free Software Foundation written by Doug Lea (dl@rocky.oswego.edu)This file is part of the GNU C++ Library. This library is freesoftware; you can redistribute it and/or modify it under the terms ofthe GNU Library General Public License as published by the FreeSoftware Foundation; either version 2 of the License, or (at youroption) any later version. This library is distributed in the hopethat it will be useful, but WITHOUT ANY WARRANTY; without even theimplied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULARPURPOSE. See the GNU Library General Public License for more details.You should have received a copy of the GNU Library General PublicLicense along with this library; if not, write to the Free SoftwareFoundation, 675 Mass Ave, Cambridge, MA 02139, USA.*/#include <values.h>#include "gnulib.h"Obstack::Obstack(int size, int alignment){ alignmentmask = alignment - 1; chunksize = size; chunk = 0; nextfree = objectbase = 0; chunklimit = 0;}void Obstack::_free(void* obj){ _obstack_chunk* lp; _obstack_chunk* plp; lp = chunk; while (lp != 0 && ((void*)lp > obj || (void*)(lp)->limit < obj)) { plp = lp -> prev; delete [] (char*)lp; lp = plp; } if (lp) { objectbase = nextfree = (char *)(obj); chunklimit = lp->limit; chunk = lp; }}void Obstack::newchunk(int size){ _obstack_chunk* old_chunk = chunk; _obstack_chunk* new_chunk; long new_size; int obj_size = (int) (nextfree - objectbase); new_size = (obj_size + size) << 1; if (new_size < chunksize) new_size = chunksize; new_chunk = chunk = (_obstack_chunk*)(new char[(int) new_size]); new_chunk->prev = old_chunk; new_chunk->limit = chunklimit = (char *) new_chunk + (int) new_size; memcpy((void*)new_chunk->contents, (void*)objectbase, obj_size); objectbase = new_chunk->contents; nextfree = objectbase + obj_size;}void* Obstack::finish(){ void* value = (void*) objectbase; nextfree = (char*)((int)(nextfree + alignmentmask) & ~(alignmentmask)); if (nextfree - (char*)chunk > chunklimit - (char*)chunk) nextfree = chunklimit; objectbase = nextfree; return value;}int Obstack::contains(void* obj) // true if obj somewhere in Obstack{ _obstack_chunk *ch; for (ch = chunk; ch != 0 && (obj < (void*)ch || obj >= (void*)(ch->limit)); ch = ch->prev); return ch != 0;} int Obstack::OK(){ int v = chunksize > 0; // valid size v &= alignmentmask != 0; // and alignment v &= chunk != 0; v &= objectbase >= chunk->contents; v &= nextfree >= objectbase; v &= nextfree <= chunklimit; v &= chunklimit == chunk->limit; _obstack_chunk* p = chunk; // allow lots of chances to find bottom! long x = MAXLONG; while (p != 0 && x != 0) { --x; p = p->prev; } v &= x > 0; return v;}AllocRing::AllocRing(int max) : nodes(new AllocQNode[max]), n(max), current(0){ for (int i = 0; i < n; ++i) { nodes[i].ptr = 0; nodes[i].sz = 0; }}int AllocRing::find(void* p){ if (p == 0) return -1; for (int i = 0; i < n; ++i) if (nodes[i].ptr == p) return i; return -1;}void AllocRing::clear(){ for (int i = 0; i < n; ++i) { if (nodes[i].ptr != 0) { delete(nodes[i].ptr); nodes[i].ptr = 0; } nodes[i].sz = 0; } current = 0;}void AllocRing::free(void* p){ int idx = find(p); if (idx >= 0) { delete nodes[idx].ptr; nodes[idx].ptr = 0; }}AllocRing::~AllocRing(){ clear();}int AllocRing::contains(void* p){ return find(p) >= 0;}static unsigned int good_size(unsigned int s){ unsigned int req = s + 4; unsigned int good = 8; while (good < req) good <<= 1; return good - 4;}void* AllocRing::alloc(int s){ unsigned int size = good_size(s); void* p; if (nodes[current].ptr != 0 && nodes[current].sz >= int(size) && nodes[current].sz < int(4 * size)) p = nodes[current].ptr; else { if (nodes[current].ptr != 0) delete nodes[current].ptr; p = new char[size]; nodes[current].ptr = p; nodes[current].sz = size; } ++current; if (current >= n) current = 0; return p;}/* common functions on built-in types*/long gcd(long x, long y) // euclid's algorithm{ long a = abs(x); long b = abs(y); long tmp; if (b > a) { tmp = a; a = b; b = tmp; } for(;;) { if (b == 0) return a; else if (b == 1) return b; else { tmp = b; b = a % b; a = tmp; } }}
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