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📄 gnumber.h

📁 Gambit 是一个游戏库理论软件
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//// $Source: /home/gambit/CVS/gambit/sources/math/gnumber.h,v $// $Date: 2002/08/26 05:50:03 $// $Revision: 1.3 $//// DESCRIPTION:// General number class//// This file is part of Gambit// Copyright (c) 2002, The Gambit Project//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//#ifndef GNUMBER_H#define GNUMBER_H#include "base/base.h"#include "rational.h"class gOutput;typedef enum { precDOUBLE, precRATIONAL } gPrecision;class gNumber  {protected:  gPrecision rep;  union {    gRational *rval;    double dval;  };public:  class DivideByZero : public gException  {  public:    virtual ~DivideByZero()  { }    gText Description(void) const;  };  // CONSTRUCTORS, DESTRUCTOR, CONSTRUCTIVE OPERATORS  gNumber(void);  gNumber(float);  gNumber(double);  gNumber(int n);  gNumber(long n);  gNumber(const gInteger &y);  gNumber(const gRational &y);  gNumber(const gNumber &y);  ~gNumber();  gNumber &operator=(const gNumber &y);  // OPERATOR OVERLOADING  friend bool operator==(const gNumber &x, const gNumber &y);  friend bool operator!=(const gNumber &x, const gNumber &y);  friend bool operator< (const gNumber &x, const gNumber &y);  friend bool operator<=(const gNumber &x, const gNumber &y);  friend bool operator> (const gNumber &x, const gNumber &y);  friend bool operator>=(const gNumber &x, const gNumber &y);  friend gNumber operator+(const gNumber &x, const gNumber &y);  friend gNumber operator-(const gNumber &x, const gNumber &y);  friend gNumber operator*(const gNumber &x, const gNumber &y);  friend gNumber operator/(const gNumber &x, const gNumber &y);  friend gNumber operator-(const gNumber &x);  gNumber &operator+=(const gNumber &y);  gNumber &operator-=(const gNumber &y);  gNumber &operator*=(const gNumber &y);  gNumber &operator/=(const gNumber &y);  friend gOutput &operator<<(gOutput &s, const gNumber &y);  friend gInput &operator>>(gInput &s, gNumber &y);  // MISCELLANEOUS MATHEMATICAL FUNCTIONS  friend gNumber pow(const gNumber&,long);  // PRECISION-RELATED FUNCTIONS AND CASTS  operator double() const;  operator gRational() const;  gPrecision Precision(void) const { return rep; }  bool IsInteger(void) const;};gOutput &operator<<(gOutput &, const gNumber &);gText ToText(const gNumber &);gText ToText(const gNumber &p_number, int p_precision);gNumber	FromText(const gText &, gNumber &);gNumber ToNumber(const gText &);    void gEpsilon(gNumber &v, int i=8);#endif  // GNUMBER_H

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