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📄 efgpure.cc

📁 Gambit 是一个游戏库理论软件
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//// $Source: /home/gambit/CVS/gambit/sources/nash/efgpure.cc,v $// $Date: 2002/09/10 14:27:39 $// $Revision: 1.4.2.1 $//// DESCRIPTION:// Compute pure-strategy equilibria in extensive form games//// This file is part of Gambit// Copyright (c) 2002, The Gambit Project//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//#include "base/base.h"#include "efgpure.h"#include "game/efg.h"#include "game/efgiter.h"#include "game/efgciter.h"#include "behavsol.h"gList<BehavSolution> efgEnumPure::Solve(const EFSupport &p_support,					gStatus &p_status){  gList<BehavSolution> solutions;  EfgContIter citer(p_support);  gPVector<gNumber> probs(p_support.GetGame().NumInfosets());  int ncont = 1;  for (int pl = 1; pl <= p_support.GetGame().NumPlayers(); pl++) {    EFPlayer *player = p_support.GetGame().Players()[pl];    for (int iset = 1; iset <= player->NumInfosets(); iset++)      ncont *= p_support.NumActions(pl, iset);  }  int contNumber = 1;  do  {    p_status.Get();    p_status.SetProgress((double) contNumber / (double) ncont);    bool flag = true;    citer.GetProfile().InfosetProbs(probs);    EfgIter eiter(citer);    for (int pl = 1; flag && pl <= p_support.GetGame().NumPlayers(); pl++)  {      gNumber current = citer.Payoff(pl);      for (int iset = 1;	   flag && iset <= p_support.GetGame().Players()[pl]->NumInfosets();	   iset++)  {      	if (probs(pl, iset) == gNumber(0))   continue;       	for (int act = 1; act <= p_support.NumActions(pl, iset); act++)  {	  eiter.Next(pl, iset);	  if (eiter.Payoff(pl) > current)  {	    flag = false;	    break;	  }      	}      }    }    if (flag)  {      BehavProfile<gNumber> temp(EFSupport(p_support.GetGame()));      // zero out all the entries, since any equilibria are pure      ((gVector<gNumber> &) temp).operator=(gNumber(0));      const PureBehavProfile<gNumber> &profile = citer.GetProfile();      for (int pl = 1; pl <= p_support.GetGame().NumPlayers(); pl++)  {	for (int iset = 1;	     iset <= p_support.GetGame().Players()[pl]->NumInfosets();	     iset++)	  temp(pl, iset,	       profile.GetAction(p_support.GetGame().Players()[pl]->				 Infosets()[iset])->GetNumber()) = 1;      }      solutions.Append(BehavSolution(temp, "EnumPure[EFG]"));    }    contNumber++;  }  while ((m_stopAfter == 0 || solutions.Length() < m_stopAfter) &&	    citer.NextContingency());  return solutions;}

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