📄 subsolve.h
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//// $Source: /home/gambit/CVS/gambit/sources/nash/subsolve.h,v $// $Date: 2002/08/27 18:29:43 $// $Revision: 1.5 $//// DESCRIPTION:// Compute Nash equilibria of an extensive form game by recursively// solving subgames//// This file is part of Gambit// Copyright (c) 2002, The Gambit Project//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//#ifndef SUBSOLVE_H#define SUBSOLVE_H#include "efgalgorithm.h"#include "nfgalgorithm.h"class SubgameSolver : public efgNashAlgorithm {private: bool m_isPerfectRecall; double time; BehavProfile<gNumber> *solution; gList<BehavSolution> solutions; efgNashAlgorithm *m_efgAlgorithm; nfgNashAlgorithm *m_nfgAlgorithm; gArray<gArray<Infoset *> *> infosets; void FindSubgames(const EFSupport &, gStatus &, Node *, gList<BehavSolution> &, gList<efgOutcome *> &); public: SubgameSolver(void) : m_efgAlgorithm(0), m_nfgAlgorithm(0) { } virtual ~SubgameSolver(); gText GetAlgorithm(void) const; gList<BehavSolution> Solve(const EFSupport &, gStatus &); void SetAlgorithm(efgNashAlgorithm *p_algorithm) { m_efgAlgorithm = p_algorithm; m_nfgAlgorithm = 0; } void SetAlgorithm(nfgNashAlgorithm *p_algorithm) { m_nfgAlgorithm = p_algorithm; m_efgAlgorithm = 0; } double Time(void) const { return time; }};#endif // SUBSOLVE_H
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