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📄 efgcsum.h

📁 Gambit 是一个游戏库理论软件
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//// $Source: /home/gambit/CVS/gambit/sources/nash/efgcsum.h,v $// $Date: 2002/09/10 14:27:39 $// $Revision: 1.5.2.1 $//// DESCRIPTION:// Interface to algorithm to solve efgs via linear programming//// This file is part of Gambit// Copyright (c) 2002, The Gambit Project//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//#ifndef EFGCSUM_H#define EFGCSUM_H#include "numerical/tableau.h"#include "numerical/lpsolve.h"#include "efgalgorithm.h"template <class T> class efgLp : public efgNashAlgorithm {private:  T maxpay, minpay;  int ns1,ns2,ni1,ni2;  gList<BFS<T> > List;  gList<Infoset *> isets1, isets2;  void FillTableau(const EFSupport &,		   gMatrix<T> &, const Node *, T ,int ,int , int ,int );  void GetSolutions(const EFSupport &, gList<BehavSolution> &) const;  int Add_BFS(/*const*/ LPSolve<T> &B);    void GetProfile(const EFSupport &, gDPVector<T> &v, const BFS<T> &sol,		  const Node *n, int s1,int s2) const;public:  efgLp(void);  virtual ~efgLp() { }  gText GetAlgorithm(void) const { return "Lp[EFG]"; }  gList<BehavSolution> Solve(const EFSupport &, gStatus &);};#endif    // EFGCSUM_H

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