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📄 ineqsolv.h

📁 Gambit 是一个游戏库理论软件
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//// $Source: /home/gambit/CVS/gambit/sources/poly/ineqsolv.h,v $// $Date: 2002/08/27 17:29:47 $// $Revision: 1.2 $//// DESCRIPTION:// Declaration of IneqSolv //// This file is part of Gambit// Copyright (c) 2002, The Gambit Project//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//#ifndef INEQSOLV_H#define INEQSOLV_H#include "base/base.h"#include "base/gstatus.h"#include "gsolver.h"#include "base/odometer.h"#include "rectangl.h"#include "gpoly.h"#include "gpolylst.h"#include "gpartltr.h"/*    The class described in this file is a method of determining whether asystem of weak inequalities has a solution (a point where all are satisfied)in a given rectangle.  Ir is modeled on QuikSolv, but simpler.  There isno Newton search, only repeated subdivision, queries at the center, andtests against whether one of the inequalities is provably everywhere negative in the rectangle.*//*   The main constructor for this takes a gPolyList<T>, interpreted as inequalities in the sense that, at a solution, all the polynomialsare required to be nonnegative.*/// ***********************//      class IneqSolv// ***********************template <class T> class IneqSolv { private:  const gPolyList<T>                 System;  const ListOfPartialTrees<T>        TreesOfPartials;        T                            Epsilon;  //        bool                         HasBeenSolved;  //        gTriState                    HasASolution;  //        gVector<T>                   Sample;  gStatus &m_status;  // Routines Doing the Actual Work  bool IsASolution(const gVector<T>&)                              const;  bool SystemHasNoSolutionIn(const gRectangle<T>& r, gArray<int>&) const;  const bool ASolutionExistsRecursion(const gRectangle<T>&, 				            gVector<T>&,				            gArray<int>&)          const; public:   IneqSolv(const gPolyList<T> &, gStatus &);     IneqSolv(const IneqSolv<T> &);   ~IneqSolv();   // Operators   IneqSolv<T>& operator= (const IneqSolv<T> &);   bool         operator==(const IneqSolv<T> &) const;   bool         operator!=(const IneqSolv<T> &) const;   // Information   inline const gSpace*                  AmbientSpace()              const      { return System.AmbientSpace(); }   inline const term_order*              TermOrder()                 const      { return System.TermOrder(); }   inline const int                      Dmnsn()                     const      { return System.Dmnsn(); }   inline const gPolyList<T>             UnderlyingEquations()       const      { return System; }   inline const T                        ErrorTolerance()            const     { return Epsilon; }  // The function that does everything  const bool ASolutionExists(const gRectangle<T>&, gVector<T>& sample);  void Output(gOutput &) const;};  template <class T> gOutput &operator<<(gOutput &output, const IneqSolv<T> &x);#endif // INEQSOLV_H

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