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📄 wxstatus.h

📁 Gambit 是一个游戏库理论软件
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//// $Source: /home/gambit/CVS/gambit/sources/wxgcl/wxstatus.h,v $// $Date: 2002/08/27 18:59:59 $// $Revision: 1.2 $//// DESCRIPTION:// Status display window//// This file is part of Gambit// Copyright (c) 2002, The Gambit Project//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//#ifndef WXSTATUS_H#define WXSTATUS_H#include "wx/wx.h"#include "wx/progdlg.h"#include "base/gstatus.h"class wxStatus : public wxProgressDialog, public gStatus {protected:  int m_width, m_prec;  char m_represent;  bool m_sig;    int m_value;  public:  wxStatus(wxWindow *, const gText &);  virtual ~wxStatus();      // functions for gOutput  int GetWidth(void) const { return m_width; }  gOutput &SetWidth(int p_width) { m_width = p_width; return *this; }  int GetPrec(void) const { return m_prec; }  gOutput &SetPrec(int p_prec)  { m_prec = p_prec; return *this; }  gOutput &SetExpMode(void) { m_represent = 'e'; return *this; }  gOutput &SetFloatMode(void) { m_represent = 'f'; return *this; }  char GetRepMode(void) const { return m_represent; }  gOutput &operator<<(int x);  gOutput &operator<<(unsigned int x);  gOutput &operator<<(bool x);  gOutput &operator<<(long x);  gOutput &operator<<(char x);  gOutput &operator<<(double x);  gOutput &operator<<(long double x);  gOutput &operator<<(float x);  gOutput &operator<<(const char *x);  gOutput &operator<<(const void *x);  bool IsValid(void) const { return true; }  // functions for gProgress  virtual void SetProgress(double p);  virtual void SetProgress(double, const gText &);  // functions for gSignal  virtual void SetSignal(void) { m_sig = true; }  virtual void Get(void) const;  virtual void Reset(void)     { m_sig = false; }};#endif  // WXSTATUS_H

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