gsmincl.h
来自「Gambit 是一个游戏库理论软件」· C头文件 代码 · 共 115 行
H
115 行
//// $Source: /home/gambit/CVS/gambit/sources/gcl/gsmincl.h,v $// $Date: 2002/08/27 18:57:18 $// $Revision: 1.2 $//// DESCRIPTION:// Miscellaneous GCL functions//// This file is part of Gambit// Copyright (c) 2002, The Gambit Project//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//#ifndef GSMINCL_H#define GSMINCL_H#include "base/base.h"class gOutput;#define rcFAIL 0#define rcSUCCESS -1#define rcQUIT -2#define porNULLSPEC true#define porBOOLEAN ( 0x00000001 )#define porPRECISION ( 0x00000002 )#define porINTEGER ( 0x00000004 )#define porNUMBER ( 0x00000008 )#define porTEXT ( 0x00000010 )#define porNFOUTCOME ( 0x00000020 )#define porNFG ( 0x00000040 )#define porEFG ( 0x00000100 )#define porMIXED ( 0x00000400 )#define porBEHAV ( 0x00001000 )#define porEFOUTCOME ( 0x00004000 )#define porINFOSET ( 0x00010000 )#define porNFSUPPORT ( 0x00040000 )#define porEFSUPPORT ( 0x00100000 )#define porEFBASIS ( 0x00200000 )#define porNFPLAYER ( 0x00400000 )#define porEFPLAYER ( 0x00800000 )#define porNODE ( 0x01000000 )#define porACTION ( 0x02000000 )#define porREFERENCE ( 0x04000000 )#define porOUTPUT ( 0x08000000 )#define porINPUT ( 0x10000000 )#define porSTRATEGY ( 0x20000000 )#define porNULL ( 0x40000000 )#define porUNDEFINED ( 0x80000000 )#define porANYTYPE ( 0xFFFFFFFF )#define NLIST 32767class PortionSpec{public: unsigned long Type; unsigned int ListDepth; bool Null; PortionSpec(const PortionSpec& spec) : Type(spec.Type), ListDepth(spec.ListDepth), Null(spec.Null) {} PortionSpec(unsigned long type = 0, unsigned int listdepth = 0, bool null = false ) : Type(type), ListDepth(listdepth), Null(null) {} ~PortionSpec() {} bool operator==(const PortionSpec& spec) const { return (Type==spec.Type && ListDepth==spec.ListDepth && Null==spec.Null); }};bool PortionSpecMatch( const PortionSpec& t1, const PortionSpec& t2 );gText PortionSpecToText( const PortionSpec& type );PortionSpec TextToPortionSpec( const gText& text );void PrintPortionSpec( gOutput& s, PortionSpec type );gOutput& operator << ( gOutput& s, PortionSpec spec );#endif // GSMINCL_H
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