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📄 gclstatus.h

📁 Gambit 是一个游戏库理论软件
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//// $Source: /home/gambit/CVS/gambit/sources/gcl/gclstatus.h,v $// $Date: 2002/08/27 18:57:16 $// $Revision: 1.3 $//// DESCRIPTION:// Status monitor for terminal-based GCL interface//// This file is part of Gambit// Copyright (c) 2002, The Gambit Project//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//#ifndef GCLSTATUS_H#define GCLSTATUS_H#include "base/gstatus.h"class gclStatus : public gStatus  {friend class gsmConsole;private:  bool m_sig;  int m_width, m_prec;  char m_represent;public:  // CONSTRUCTOR, DESTRUCTOR  gclStatus(void);   virtual ~gclStatus();  // OUTPUT DISPLAY FORMATS  int GetWidth(void) const { return m_width; }  gOutput &SetWidth(int w) { m_width = w; return *this; }  int GetPrec(void) const { return m_prec; }  gOutput &SetPrec(int p) { m_prec = p; return *this; }  gOutput &SetExpMode(void) { m_represent = 'e'; return *this; }  gOutput &SetFloatMode(void) { m_represent = 'f'; return *this; }  char GetRepMode(void) const { return m_represent; }   // OUTPUT OPERATORS  gOutput &operator<<(int) { return *this; }  gOutput &operator<<(unsigned int) { return *this; }  gOutput &operator<<(bool) { return *this; }  gOutput &operator<<(long) { return *this; }  gOutput &operator<<(char) { return *this; }  gOutput &operator<<(double) { return *this; }  gOutput &operator<<(long double) { return *this; }  gOutput &operator<<(float) { return *this; }  gOutput &operator<<(const char *) { return *this; }  gOutput &operator<<(const void *) { return *this; }  bool IsValid(void) const { return true; }  void SetProgress(double) { }  void SetProgress(double, const gText &) { }  void Get(void) const     { if (m_sig) throw gSignalBreak(); }  void Reset(void) { m_sig = false; }};#endif  // GCLSTATUS_H

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