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📄 bfs.cc

📁 Gambit 是一个游戏库理论软件
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//// $Source: /home/gambit/CVS/gambit/sources/numerical/bfs.cc,v $// $Date: 2002/09/26 17:50:52 $// $Revision: 1.1.2.1 $//// DESCRIPTION:// Implementation of basic feasible solution class//// This file is part of Gambit// Copyright (c) 2002, The Gambit Project//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//#include "math/rational.h"#include "base/garray.imp"#include "base/gblock.imp"#include "base/glist.imp"#include "base/gmap.imp"#include "bfs.h"//--------------------------------------------------------------------------//                     class BFS<T>: member functions//--------------------------------------------------------------------------template <class T> BFS<T>::BFS(void) : gOrdMap<int, T>((T) 0)  { }template <class T> BFS<T>::BFS(const T &d) : gOrdMap<int, T>((T) d)  { }template <class T> BFS<T>::BFS(const BFS<T> &m) : gOrdMap<int, T>(m)  { }template <class T> int BFS<T>::operator==(const BFS<T> &M) const{  if (length != M.length)  return 0;  for (int i = 0; i < length; i++)    if (keys[i] != M.keys[i])  return 0;  return 1;}template <class T> int BFS<T>::operator!=(const BFS<T> &M) const{  return !(*this == M);}template <class T> gOutput &operator<<(gOutput &f, const BFS<T> &b){  b.Dump(f);  return f;}template class BFS<double>;template class BFS<gRational>;template gOutput &operator<<(gOutput &, const BFS<double> &);template gOutput &operator<<(gOutput &, const BFS<gRational> &);template class gArray<BFS<double> >;template class gArray<BFS<gRational> >;template class gBlock<BFS<double> >;template class gBlock<BFS<gRational> >;template class gList<BFS<double> >;template class gList<BFS<gRational> >;template class gBaseMap<int, double>;template class gOrdMap<int, double>;template class gBaseMap<int, gRational>;template class gOrdMap<int, gRational>;

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