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📄 lptab.h

📁 Gambit 是一个游戏库理论软件
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//// $Source: /home/gambit/CVS/gambit/sources/numerical/lptab.h,v $// $Date: 2002/09/26 17:50:55 $// $Revision: 1.1.2.1 $//// DESCRIPTION:// Interface to LP tableaus//// This file is part of Gambit// Copyright (c) 2002, The Gambit Project//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//// ---------------------------------------------------------------------------//  LPTableau Stuff (For Linear Programming code)// ---------------------------------------------------------------------------#ifndef LPTAB_H  #define LPTAB_H#include "tableau.h"template <class T> class LPTableau : public Tableau<T> {private:  gVector<T> dual;  gBlock<T> unitcost;  gBlock<T> cost;  gBlock<bool> UB,LB;  // does col have upper/lower bound?  gBlock<T> ub,lb;   // upper/lower bound    void SolveDual();public:  class BadDim : public gException  {  public:    virtual ~BadDim();    gText Description(void) const;  };  class BadPivot : public gException  {  public:    virtual ~BadPivot();    gText Description(void) const;  };  LPTableau(const gMatrix<T> &A, const gVector<T> &b);   LPTableau(const gMatrix<T> &A, const gBlock<int> &art, const gVector<T> &b);   LPTableau(const LPTableau<T>&);  virtual ~LPTableau();    LPTableau<T>& operator=(const LPTableau<T>&);        // cost information  void SetCost(const gVector<T>& ); // unit column cost := 0  void SetCost(const gVector<T>&, const gVector<T>& );  gVector<T> GetCost() const;  gVector<T> GetUnitCost() const;  T TotalCost(); // cost of current solution  T RelativeCost(int) const; // negative index convention  void RelativeCostVector(gVector<T> &, gVector<T> &);   void DualVector(gVector<T> &) const; // column vector      // Redefined functions  void Refactor();  void Pivot(int outrow,int col);  void ReversePivots(gList<gArray<int> > &);  bool IsReversePivot(int i, int j);  void DualReversePivots(gList<gArray<int> > &);  bool IsDualReversePivot(int i, int j);  BFS<T> DualBFS(void) const;  // returns the label of the index of the last artificial variable  int LastLabel( void );  // select Basis elements according to Tableau rows and cols  void BasisSelect(const gBlock<T>&rowv, gVector<T> &colv) const;  // as above, but unit column elements nonzero  void BasisSelect(const gBlock<T>&unitv, const gBlock<T>&rowv,		   gVector<T>&colv) const;   void BigDump(gOutput &);};#endif     // LPTAB_H

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