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📄 glist.h

📁 Gambit 是一个游戏库理论软件
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//// $Source: /home/gambit/CVS/gambit/sources/base/glist.h,v $// $Date: 2002/08/26 05:49:57 $// $Revision: 1.3 $//// DESCRIPTION:// A generic (doubly) linked-list container class//// This file is part of Gambit// Copyright (c) 2002, The Gambit Project//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//#ifndef GLIST_H#define GLIST_H#include "gmisc.h"#include "gstream.h"template <class T> class gList  {  protected:  class gNode   {  public:    T data;    gNode *prev, *next;     // CONSTRUCTOR    gNode(const T &_data, gNode *_prev, gNode *_next);  };    int length;    gNode *head, *tail;    int CurrIndex;    gNode *CurrNode;    int InsertAt(const T &t, int where);  public:    class BadIndex : public gException   {      public:        virtual ~BadIndex()   { }        gText Description(void) const;    };    gList(void);    gList(const gList<T> &);    virtual ~gList();    gList<T> &operator=(const gList<T> &);    bool operator==(const gList<T> &b) const;    bool operator!=(const gList<T> &b) const;    const T &operator[](int) const;    T &operator[](int);    gList<T> operator+(const T &e) const;    gList<T>& operator+=(const T &e);    gList<T> operator+(const gList<T>& b) const;    gList<T>& operator+=(const gList<T>& b);    gList<T> &Combine(gList<T> &b);    gList<T> InteriorSegment(int, int) const;    virtual int Append(const T &);    int Insert(const T &, int);    virtual T Remove(int);    bool HasARedundancy();    void RemoveRedundancies();    int Find(const T &) const;    bool Contains(const T &t) const;    int Length(void) const;    virtual void Flush(void);    void Dump(gOutput &) const;};template <class T> gOutput &operator<<(gOutput &f, const gList<T> &b);#endif    // GLIST_H

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