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📄 garray.imp

📁 Gambit 是一个游戏库理论软件
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//// $Source: /home/gambit/CVS/gambit/sources/base/garray.imp,v $// $Date: 2002/08/26 05:49:56 $// $Revision: 1.3 $//// DESCRIPTION:// Implementation of gArray data type//// This file is part of Gambit// Copyright (c) 2002, The Gambit Project//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//#include <stdlib.h>#include <assert.h>#include "garray.h"template <class T> gArray<T>::gArray(unsigned int len)   : mindex(1), maxdex(len), data((len) ? new T[len] - 1 : 0)   { }template <class T> gArray<T>::gArray(int lo, int hi)  : mindex(lo), maxdex(hi){  if (maxdex + 1 < mindex)   throw BadRange();  data = (maxdex >= mindex) ? new T[maxdex -mindex + 1] - mindex : 0;}template <class T> gArray<T>::gArray(const gArray<T> &a)   : mindex(a.mindex), maxdex(a.maxdex),    data((maxdex >= mindex) ? new T[maxdex - mindex + 1] - mindex : 0){  for (int i = mindex; i <= maxdex; i++)    data[i] = a.data[i];}template <class T> gArray<T>::~gArray(){  if (maxdex >= mindex)  delete [] (data + mindex);}template <class T> gArray<T> & gArray<T>::operator=(const gArray<T> &a){  if (this != &a) {    // We only reallocate if necessary.  This should be somewhat faster    // if many objects are of the same length.  Furthermore, it is    // _essential_ for the correctness of the gPVector and gDPVector    // assignment operator, since it assumes the value of data does    // not change.    if (!data || (data && (mindex != a.mindex || maxdex != a.maxdex)))  {      if (data)   delete [] (data + mindex);      mindex = a.mindex;   maxdex = a.maxdex;      data = (maxdex >= mindex) ? new T[maxdex - mindex + 1] - mindex : 0;    }    for (int i = mindex; i <= maxdex; i++)      data[i] = a.data[i];  }  return *this;}template <class T> int gArray<T>::Length(void) const{  return maxdex - mindex + 1;}	template <class T> int gArray<T>::First(void) const{  return mindex;}	template <class T> int gArray<T>::Last(void) const{  return maxdex;}	template <class T> const T &gArray<T>::operator[](int index) const{  if (index < mindex || index > maxdex)     throw BadIndex();  return data[index];}	template <class T> T &gArray<T>::operator[](int index){  if (index < mindex || index > maxdex)    throw BadIndex();  return data[index];}template <class T> void gArray<T>::Dump(gOutput &f) const{  f << "{ ";  for (int i = mindex; i <= maxdex; i++)    f << data[i] << ' ';  f << '}';}template <class T> bool operator==(const gArray<T> &a, const gArray<T> &b){  if (a.First() != b.First() || a.Last() != b.Last())   return false;  for (int i = a.First(); i <= a.Last(); i++)    if (a[i] != b[i])   return false;  return true;}template <class T> bool operator!=(const gArray<T> &a, const gArray<T> &b){  return !(a == b);}template <class T> gOutput &operator<<(gOutput &f, const gArray<T> &a){  a.Dump(f);  return f;}template <class T> gArray<T>::BadIndex::~BadIndex(){ }template <class T> gText gArray<T>::BadIndex::Description(void) const{  return "Bad index in gArray";}template <class T> gArray<T>::BadRange::~BadRange(){ }template <class T> gText gArray<T>::BadRange::Description(void) const{  return "Bad range in gArray";}

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