📄 gstack.imp
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//// $Source: /home/gambit/CVS/gambit/sources/base/gstack.imp,v $// $Date: 2002/08/26 05:49:59 $// $Revision: 1.3 $//// DESCRIPTION:// Implementation of a generic stack class//// This file is part of Gambit// Copyright (c) 2002, The Gambit Project//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//#include "gstack.h"template <class T> gStack<T>::gStack(int md) : depth(0), max_depth(md){ if (md <= 0) throw StackUnderflow(); contents = new T[md];}template <class T> gStack<T>::~gStack(){ delete [] contents;}template <class T> int gStack<T>::Depth(void) const{ return depth; }template <class T> int gStack<T>::MaxDepth(void) const{ return max_depth; }template <class T> void gStack<T>::Push(T new_el){ if (depth >= max_depth) Resize(max_depth + 10); contents[depth++] = new_el;}template <class T> T gStack<T>::Pop(void){ if (depth <= 0) throw StackUnderflow(); return contents[--depth];}template <class T> T& gStack<T>::Peek(void){ if (depth <= 0) throw StackUnderflow(); return contents[depth - 1];}template <class T> T gStack<T>::Peek(void) const{ if (depth <= 0) throw StackUnderflow(); return contents[depth - 1];}template <class T> void gStack<T>::Flush(void){ depth = 0;}template <class T> void gStack<T>::Resize(int new_max_depth){ if (new_max_depth > depth) { T *new_contents = new T[new_max_depth]; for (int i = 0; i < depth; i++) new_contents[i] = contents[i]; delete [] contents; contents = new_contents; max_depth = new_max_depth; }}
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