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📄 gstack.imp

📁 Gambit 是一个游戏库理论软件
💻 IMP
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//// $Source: /home/gambit/CVS/gambit/sources/base/gstack.imp,v $// $Date: 2002/08/26 05:49:59 $// $Revision: 1.3 $//// DESCRIPTION:// Implementation of a generic stack class//// This file is part of Gambit// Copyright (c) 2002, The Gambit Project//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//#include "gstack.h"template <class T> gStack<T>::gStack(int md) : depth(0), max_depth(md){  if (md <= 0)   throw StackUnderflow();  contents = new T[md];}template <class T> gStack<T>::~gStack(){  delete [] contents;}template <class T> int gStack<T>::Depth(void) const{ return depth; }template <class T> int gStack<T>::MaxDepth(void) const{ return max_depth; }template <class T> void gStack<T>::Push(T new_el){  if (depth >= max_depth)    Resize(max_depth + 10);  contents[depth++] = new_el;}template <class T> T gStack<T>::Pop(void){  if (depth <= 0)   throw StackUnderflow();  return contents[--depth];}template <class T> T& gStack<T>::Peek(void){  if (depth <= 0)   throw StackUnderflow();  return contents[depth - 1];}template <class T> T gStack<T>::Peek(void) const{  if (depth <= 0)   throw StackUnderflow();  return contents[depth - 1];}template <class T> void gStack<T>::Flush(void){  depth = 0;}template <class T> void gStack<T>::Resize(int new_max_depth){  if (new_max_depth > depth)   {    T *new_contents = new T[new_max_depth];    for (int i = 0; i < depth; i++)      new_contents[i] = contents[i];    delete [] contents;    contents = new_contents;    max_depth = new_max_depth;  }}

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