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📄 gnarray.h

📁 Gambit 是一个游戏库理论软件
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//// $Source: /home/gambit/CVS/gambit/sources/game/gnarray.h,v $// $Date: 2002/08/26 05:50:08 $// $Revision: 1.2 $//// DESCRIPTION:// Interface declaration for N-dimensional arrays//// This file is part of Gambit// Copyright (c) 2002, The Gambit Project//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//#ifndef GNARRAY_H#define GNARRAY_H#include <assert.h>#include "base/gstream.h"#include "math/gvector.h"//// Basic n-dimensional array//template <class T> class gNArray   {  protected:    long storage_size;    T *storage;    gArray<int> dim;    void DumpFrom(gOutput &, int, gVector<int> &) const;//    void ReadFrom(gInput &, const gVector<int> &, gVector<int> &, int);  public:    gNArray(void);    gNArray(const gArray<int> &d);    gNArray(const gNArray<T>& a);    ~gNArray();    gNArray<T> &operator=(const gNArray<T> &);    /* not used for now    T operator[](const gVector<int> &) const;    T &operator[](const gVector<int> &);    */    T operator[](const gArray<int> &) const;    T &operator[](const gArray<int> &);    const T &operator[](long l) const;    T &operator[](long l);    const gArray<int> &Dimensionality(void) const;//    void Input(gInput &, const gVector<int> &, int);    void Output(gOutput &) const;};#ifdef UNUSEDtemplate <class T> class gIndexedNArray : private gNArray<T>   {  private:    gArray<long> *index;      public:    gIndexedNArray(void);    gIndexedNArray(const gVector<int> &d);    gIndexedNArray(const gIndexedNArray<T> &);	 ~gIndexedNArray();	 gIndexedNArray<T> &operator=(const gIndexedNArray<T> &);    T operator[](const gVector<int> &) const;	 T &operator[](const gVector<int> &);        const gVector<int> &Dimensionality(void) const   { return dim; }    void Input(gInput &f, const gVector<int> &v, int i)      { gNArray<T>::Input(f, v, i); }    void Output(gOutput &f) const      { gNArray<T>::Output(f); }};#endif   // UNUSED#endif    // GNARRAY_H

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