📄 efplayer.h
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//// $Source: /home/gambit/CVS/gambit/sources/game/efplayer.h,v $// $Date: 2002/08/26 05:50:07 $// $Revision: 1.3 $//// DESCRIPTION:// Interface to objects representing players in extensive forms//// This file is part of Gambit// Copyright (c) 2002, The Gambit Project//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//#ifndef EFPLAYER_H#define EFPLAYER_H#ifdef __GNUG__#pragma interface#endif // __GNUG__class EFPlayer { friend class efgGame; friend class BehavProfile<double>; friend class BehavProfile<gRational>; friend class BehavProfile<gNumber>; private: int number; gText name; efgGame *E; gBlock<Infoset *> infosets; EFPlayer(efgGame *e, int n) : number(n), E(e) { } ~EFPlayer(); public: efgGame *Game(void) const { return E; } const gText &GetName(void) const { return name; } void SetName(const gText &s) { name = s; } bool IsChance(void) const { return (number == 0); } int NumInfosets(void) const { return infosets.Length(); } const gArray<Infoset *> &Infosets(void) const { return infosets; } const Infoset *GetInfoset(const int iset) const { return infosets[iset]; } int GetNumber(void) const { return number; }};#endif // EFPLAYER_H
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