⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 sfg.h

📁 Gambit 是一个游戏库理论软件
💻 H
字号:
//// $Source: /home/gambit/CVS/gambit/sources/game/sfg.h,v $// $Date: 2002/08/26 05:50:10 $// $Revision: 1.4 $//// DESCRIPTION:// Interface to sequence form classes//// This file is part of Gambit// Copyright (c) 2002, The Gambit Project//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//#ifndef SFG_H#define SFG_H#include "base/base.h"#include "base/odometer.h"#include "efg.h"#include "gnarray.h"#include "sfstrat.h"class Sfg  {private:  const efgGame &EF;  const EFSupport &efsupp;  gArray<SFSequenceSet *> *sequences;  gNArray<gArray<gNumber> *> *SF;  // sequence form  gArray<gRectArray<gNumber> *> *E;   // constraint matrices for sequence form.    gArray<int> seq;  gPVector<int> isetFlag,isetRow;  gArray<gList<Infoset *> > infosets;  void MakeSequenceForm(const Node *, gNumber,gArray<int>, gArray<Infoset *>,		      gArray<Sequence *>);  void GetSequenceDims(const Node *);public:  Sfg(const EFSupport &);  virtual ~Sfg();    inline int NumSequences(int pl) const {return seq[pl];}  inline int NumInfosets(int pl) const {return infosets[pl].Length();}  inline gArray<int> NumSequences() const {return seq;}  int TotalNumSequences() const;  int NumPlayerInfosets() const;  inline int NumPlayers() const {return EF.NumPlayers();}    inline gArray<gNumber> Payoffs(const gArray<int> & index) const {return *((*SF)[index]);}  gNumber Payoff(const gArray<int> & index,int pl) const;  gRectArray<gNumber> Constraints(int player) const {return *((*E)[player]);};  int InfosetRowNumber(int pl, int sequence) const;  int ActionNumber(int pl, int sequence) const;  const Infoset* GetInfoset(int pl, int sequence) const;  const Action*  GetAction(int pl, int sequence) const;  const efgGame &GetEfg(void) const {return EF;}  BehavProfile<gNumber> ToBehav(const gPVector<double> &x) const;  const Sequence* GetSequence(int pl, int seq) const {return ((*sequences)[pl])->Find(seq);}    void Dump(gOutput &) const;};#endif    // SFG_H

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -