📄 sfg.h
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//// $Source: /home/gambit/CVS/gambit/sources/game/sfg.h,v $// $Date: 2002/08/26 05:50:10 $// $Revision: 1.4 $//// DESCRIPTION:// Interface to sequence form classes//// This file is part of Gambit// Copyright (c) 2002, The Gambit Project//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//#ifndef SFG_H#define SFG_H#include "base/base.h"#include "base/odometer.h"#include "efg.h"#include "gnarray.h"#include "sfstrat.h"class Sfg {private: const efgGame &EF; const EFSupport &efsupp; gArray<SFSequenceSet *> *sequences; gNArray<gArray<gNumber> *> *SF; // sequence form gArray<gRectArray<gNumber> *> *E; // constraint matrices for sequence form. gArray<int> seq; gPVector<int> isetFlag,isetRow; gArray<gList<Infoset *> > infosets; void MakeSequenceForm(const Node *, gNumber,gArray<int>, gArray<Infoset *>, gArray<Sequence *>); void GetSequenceDims(const Node *);public: Sfg(const EFSupport &); virtual ~Sfg(); inline int NumSequences(int pl) const {return seq[pl];} inline int NumInfosets(int pl) const {return infosets[pl].Length();} inline gArray<int> NumSequences() const {return seq;} int TotalNumSequences() const; int NumPlayerInfosets() const; inline int NumPlayers() const {return EF.NumPlayers();} inline gArray<gNumber> Payoffs(const gArray<int> & index) const {return *((*SF)[index]);} gNumber Payoff(const gArray<int> & index,int pl) const; gRectArray<gNumber> Constraints(int player) const {return *((*E)[player]);}; int InfosetRowNumber(int pl, int sequence) const; int ActionNumber(int pl, int sequence) const; const Infoset* GetInfoset(int pl, int sequence) const; const Action* GetAction(int pl, int sequence) const; const efgGame &GetEfg(void) const {return EF;} BehavProfile<gNumber> ToBehav(const gPVector<double> &x) const; const Sequence* GetSequence(int pl, int seq) const {return ((*sequences)[pl])->Find(seq);} void Dump(gOutput &) const;};#endif // SFG_H
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