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📄 efgciter.h

📁 Gambit 是一个游戏库理论软件
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//// $Source: /home/gambit/CVS/gambit/sources/game/efgciter.h,v $// $Date: 2002/08/26 05:50:06 $// $Revision: 1.4 $//// DESCRIPTION:// Contingency iterator class for extensive forms//// This file is part of Gambit// Copyright (c) 2002, The Gambit Project//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//#ifndef EFGCITER_H#define EFGCITER_H#include "base/base.h"#include "efg.h"#include "efstrat.h"class EfgIter;//// N.B.: Currently, the contingency iterator only allows one information//       set to be "frozen".  There is a list of "active" information//       sets, which are those whose actions are cycled over, the idea//       being that behavior at inactive information sets is irrelevant.////       Iterating across all contingencies can be achieved by freezing//       player number 0 (this is the default state on initialization)//class EfgContIter    {  friend class EfgIter;  private:    int _frozen_pl, _frozen_iset;    const efgGame *_efg;    EFSupport _support;    PureBehavProfile<gNumber> _profile;    gPVector<int> _current;    gBlock<gBlock<bool> > _is_active;    gBlock<int> _num_active_infosets;    mutable gVector<gNumber> _payoff;  public:    EfgContIter(const EFSupport &);    EfgContIter(const EFSupport &, const gList<Infoset *> &);    ~EfgContIter();      void First(void);      void Freeze(int pl, int iset);    // These next two only work on frozen infosets    void Set(int pl, int iset, int act);    void Set(const Action *a);    int Next(int pl, int iset);      const PureBehavProfile<gNumber> &GetProfile(void) const         { return _profile; }    int NextContingency(void);      gNumber Payoff(int pl) const;      void Dump(gOutput &) const;};// The following class is like the above, but intended for iteration// over contingencies that are relevant once a particular node // has been reached.class EfgConditionalContIter    {  friend class EfgIter;  private:    const efgGame *_efg;    EFSupport _support;    PureBehavProfile<gNumber> _profile;    gPVector<int> _current;    gBlock<gBlock<bool> > _is_active;    gBlock<int> _num_active_infosets;    mutable gVector<gNumber> _payoff;  public:    EfgConditionalContIter(const EFSupport &);    EfgConditionalContIter(const EFSupport &, const gList<Infoset *> &);    ~EfgConditionalContIter();      void First(void); // Sets each infoset's action to the first in the support      void Set(int pl, int iset, int act);    void Set(const Action *a);    int Next(int pl, int iset);       const PureBehavProfile<gNumber> &GetProfile(void) const         { return _profile; }    int NextContingency(void);   // Needs rewriting      gNumber Payoff(int pl) const;    gNumber Payoff(const Node *, int pl) const;      void Dump(gOutput &) const;};#endif   // EFGCITER_H

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