⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 node.h

📁 Gambit 是一个游戏库理论软件
💻 H
字号:
//// $Source: /home/gambit/CVS/gambit/sources/game/node.h,v $// $Date: 2002/08/26 05:50:10 $// $Revision: 1.4 $//// DESCRIPTION:// Interface to class representing nodes in extensive form games//// This file is part of Gambit// Copyright (c) 2002, The Gambit Project//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//#ifndef NODE_H#define NODE_H#include "math/rational.h"#include "efg.h"#ifdef __GNUG__#pragma interface#endif   // __GNUG__class Lexicon;template <class T> class BehavAssessment;class Node    {  friend class efgGame;  friend class BehavProfile<double>;  friend class BehavProfile<gRational>;  friend class BehavProfile<gNumber>;  friend class BehavAssessment<double>;  friend class BehavAssessment<gRational>;  friend class BehavAssessment<gNumber>;  friend class Lexicon;    protected:    bool mark;    int number; // This is a unique identifier, not related to infoset memship    efgGame *E;    gText name;    Infoset *infoset;    Node *parent;    efgOutcome *outcome;    gBlock<Node *> children;    Node *whichbranch, *ptr, *gameroot;    Node(efgGame *e, Node *p);    ~Node();    void DeleteOutcome(efgOutcome *outc);  public:    efgGame *Game(void) const   { return E; }    int NumChildren(void) const    { return children.Length(); }    int GetNumber(void) const { return number; }    int NumberInInfoset(void) const;    const gArray<Node *> &Children(void) const { return children; }    Infoset *GetInfoset(void) const   { return infoset; }    bool IsTerminal(void) const { return (children.Length() == 0); }    bool IsNonterminal(void) const { return !IsTerminal(); }    EFPlayer *GetPlayer(void) const      { if (!infoset)   return 0;	else  return infoset->GetPlayer(); }    Action *GetAction(void) const; // returns null if root node    Node *GetChild(int i) const    { return children[i]; }    Node *GetChild(const Action& a) const          { return children[a.GetNumber()]; }    Node *GetChild(const Action* a) const        { return children[a->GetNumber()]; }    Node *GetParent(void) const    { return parent; }    Node *GetSubgameRoot(void) const  { return gameroot; }    Node *NextSibling(void) const;    Node *PriorSibling(void) const;    const gText &GetName(void) const   { return name; }    void SetName(const gText &s)       { name = s; }};#endif   // NODE_H

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -