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📄 efbasis.h

📁 Gambit 是一个游戏库理论软件
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//// $Source: /home/gambit/CVS/gambit/sources/game/efbasis.h,v $// $Date: 2002/08/26 05:50:06 $// $Revision: 1.4 $//// DESCRIPTION:// Interface to extensive form basis class//// This file is part of Gambit// Copyright (c) 2002, The Gambit Project//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//#ifndef EFBASIS_H#define EFBASIS_H#include "base/base.h"#include "math/gdpvect.h"#include "game/efg.h"#include "game/efstrat.h"class EFNodeSet;class EFBasis : public EFSupport {protected:  gArray <EFNodeSet *> nodes;  // This is scratch stuff for consistency computation:  EFBasis *bigbasis;  gMatrix<double> *A;  gVector<double> *b,*c;  gDPVector<int> *actIndex, *nodeIndex;  int num_eqs, num_ineqs, num_act_vars,num_node_vars;  void MakeIndices();  void MakeRowIndices();  void MakeAb();  void AddEquation1(int,Action *) const;  void AddEquation2(int,Node *) const;  void AddEquation3(int,Node *,Node *) const;  void AddEquation4(int,Node *,Node *) const;  int Col(Action *) const;  int Col(Node *) const;  void GetConsistencySolution(const gVector<double> &x);  public:  EFBasis(const efgGame &);  EFBasis(const EFBasis &b);   virtual ~EFBasis();  EFBasis &operator=(const EFBasis &b);  bool operator==(const EFBasis &b) const;  bool operator!=(const EFBasis &b) const;  int NumNodes(int pl, int iset) const;  gPVector<int> NumNodes(void) const;  bool RemoveNode(Node *);  void AddNode(Node *);  bool IsReachable(Node *) const;  // Returns the position of the node in the support.  Returns zero  // if it is not there.  int Find(Node *) const;  const gArray<Node *> &Nodes(int pl, int iset) const;  bool IsValid(void) const;  bool IsConsistent();  void Dump(gOutput &) const;};gOutput &operator<<(gOutput &f, const EFBasis &);#endif // EFBASIS_H

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