📄 efbasis.h
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//// $Source: /home/gambit/CVS/gambit/sources/game/efbasis.h,v $// $Date: 2002/08/26 05:50:06 $// $Revision: 1.4 $//// DESCRIPTION:// Interface to extensive form basis class//// This file is part of Gambit// Copyright (c) 2002, The Gambit Project//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//#ifndef EFBASIS_H#define EFBASIS_H#include "base/base.h"#include "math/gdpvect.h"#include "game/efg.h"#include "game/efstrat.h"class EFNodeSet;class EFBasis : public EFSupport {protected: gArray <EFNodeSet *> nodes; // This is scratch stuff for consistency computation: EFBasis *bigbasis; gMatrix<double> *A; gVector<double> *b,*c; gDPVector<int> *actIndex, *nodeIndex; int num_eqs, num_ineqs, num_act_vars,num_node_vars; void MakeIndices(); void MakeRowIndices(); void MakeAb(); void AddEquation1(int,Action *) const; void AddEquation2(int,Node *) const; void AddEquation3(int,Node *,Node *) const; void AddEquation4(int,Node *,Node *) const; int Col(Action *) const; int Col(Node *) const; void GetConsistencySolution(const gVector<double> &x); public: EFBasis(const efgGame &); EFBasis(const EFBasis &b); virtual ~EFBasis(); EFBasis &operator=(const EFBasis &b); bool operator==(const EFBasis &b) const; bool operator!=(const EFBasis &b) const; int NumNodes(int pl, int iset) const; gPVector<int> NumNodes(void) const; bool RemoveNode(Node *); void AddNode(Node *); bool IsReachable(Node *) const; // Returns the position of the node in the support. Returns zero // if it is not there. int Find(Node *) const; const gArray<Node *> &Nodes(int pl, int iset) const; bool IsValid(void) const; bool IsConsistent(); void Dump(gOutput &) const;};gOutput &operator<<(gOutput &f, const EFBasis &);#endif // EFBASIS_H
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