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📄 readnfg.cc

📁 Gambit 是一个游戏库理论软件
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case 32:#line 104 "game/readnfg.yy"{ cont = 1; ;    break;}case 38:#line 113 "game/readnfg.yy"{ outcome = N->NewOutcome();                   outcome->SetName(last_name);  pl = 1; ;    break;}case 42:#line 121 "game/readnfg.yy"{ if (pl > N->NumPlayers())  YYERROR;                   N->SetPayoff(outcome, pl++, last_number);  ;    break;}case 47:#line 131 "game/readnfg.yy"{ if (cont > ncont)  YYERROR;                  if (last_number != gNumber(0)) {                    N->SetOutcome(cont++, N->Outcomes()[last_number]);                   }                  else  {                    N->SetOutcome(cont++, 0);                  }                ;    break;}}   /* the action file gets copied in in place of this dollarsign */#line 542 "/usr/lib/bison.simple"  yyvsp -= yylen;  yyssp -= yylen;#ifdef YYLSP_NEEDED  yylsp -= yylen;#endif#if YYDEBUG != 0  if (yydebug)    {      short *ssp1 = yyss - 1;      fprintf (stderr, "state stack now");      while (ssp1 != yyssp)	fprintf (stderr, " %d", *++ssp1);      fprintf (stderr, "\n");    }#endif  *++yyvsp = yyval;#ifdef YYLSP_NEEDED  yylsp++;  if (yylen == 0)    {      yylsp->first_line = yylloc.first_line;      yylsp->first_column = yylloc.first_column;      yylsp->last_line = (yylsp-1)->last_line;      yylsp->last_column = (yylsp-1)->last_column;      yylsp->text = 0;    }  else    {      yylsp->last_line = (yylsp+yylen-1)->last_line;      yylsp->last_column = (yylsp+yylen-1)->last_column;    }#endif  /* Now "shift" the result of the reduction.     Determine what state that goes to,     based on the state we popped back to     and the rule number reduced by.  */  yyn = yyr1[yyn];  yystate = yypgoto[yyn - YYNTBASE] + *yyssp;  if (yystate >= 0 && yystate <= YYLAST && yycheck[yystate] == *yyssp)    yystate = yytable[yystate];  else    yystate = yydefgoto[yyn - YYNTBASE];  goto yynewstate;yyerrlab:   /* here on detecting error */  if (! yyerrstatus)    /* If not already recovering from an error, report this error.  */    {      ++yynerrs;#ifdef YYERROR_VERBOSE      yyn = yypact[yystate];      if (yyn > YYFLAG && yyn < YYLAST)	{	  int size = 0;	  char *msg;	  int x, count;	  count = 0;	  /* Start X at -yyn if nec to avoid negative indexes in yycheck.  */	  for (x = (yyn < 0 ? -yyn : 0);	       x < (sizeof(yytname) / sizeof(char *)); x++)	    if (yycheck[x + yyn] == x)	      size += strlen(yytname[x]) + 15, count++;	  msg = (char *) malloc(size + 15);	  if (msg != 0)	    {	      strcpy(msg, "parse error");	      if (count < 5)		{		  count = 0;		  for (x = (yyn < 0 ? -yyn : 0);		       x < (sizeof(yytname) / sizeof(char *)); x++)		    if (yycheck[x + yyn] == x)		      {			strcat(msg, count == 0 ? ", expecting `" : " or `");			strcat(msg, yytname[x]);			strcat(msg, "'");			count++;		      }		}	      yyerror(msg);	      free(msg);	    }	  else	    yyerror ("parse error; also virtual memory exceeded");	}      else#endif /* YYERROR_VERBOSE */	yyerror("parse error");    }  goto yyerrlab1;yyerrlab1:   /* here on error raised explicitly by an action */  if (yyerrstatus == 3)    {      /* if just tried and failed to reuse lookahead token after an error, discard it.  */      /* return failure if at end of input */      if (yychar == YYEOF)	YYABORT;#if YYDEBUG != 0      if (yydebug)	fprintf(stderr, "Discarding token %d (%s).\n", yychar, yytname[yychar1]);#endif      yychar = YYEMPTY;    }  /* Else will try to reuse lookahead token     after shifting the error token.  */  yyerrstatus = 3;		/* Each real token shifted decrements this */  goto yyerrhandle;yyerrdefault:  /* current state does not do anything special for the error token. */#if 0  /* This is wrong; only states that explicitly want error tokens     should shift them.  */  yyn = yydefact[yystate];  /* If its default is to accept any token, ok.  Otherwise pop it.*/  if (yyn) goto yydefault;#endifyyerrpop:   /* pop the current state because it cannot handle the error token */  if (yyssp == yyss) YYABORT;  yyvsp--;  yystate = *--yyssp;#ifdef YYLSP_NEEDED  yylsp--;#endif#if YYDEBUG != 0  if (yydebug)    {      short *ssp1 = yyss - 1;      fprintf (stderr, "Error: state stack now");      while (ssp1 != yyssp)	fprintf (stderr, " %d", *++ssp1);      fprintf (stderr, "\n");    }#endifyyerrhandle:  yyn = yypact[yystate];  if (yyn == YYFLAG)    goto yyerrdefault;  yyn += YYTERROR;  if (yyn < 0 || yyn > YYLAST || yycheck[yyn] != YYTERROR)    goto yyerrdefault;  yyn = yytable[yyn];  if (yyn < 0)    {      if (yyn == YYFLAG)	goto yyerrpop;      yyn = -yyn;      goto yyreduce;    }  else if (yyn == 0)    goto yyerrpop;  if (yyn == YYFINAL)    YYACCEPT;#if YYDEBUG != 0  if (yydebug)    fprintf(stderr, "Shifting error token, ");#endif  *++yyvsp = yylval;#ifdef YYLSP_NEEDED  *++yylsp = yylloc;#endif  yystate = yyn;  goto yynewstate; yyacceptlab:  /* YYACCEPT comes here.  */  if (yyfree_stacks)    {      free (yyss);      free (yyvs);#ifdef YYLSP_NEEDED      free (yyls);#endif    }  return 0; yyabortlab:  /* YYABORT comes here.  */  if (yyfree_stacks)    {      free (yyss);      free (yyvs);#ifdef YYLSP_NEEDED      free (yyls);#endif    }  return 1;}#line 140 "game/readnfg.yy"void nfg_yyerror(char *)    { }int nfg_yylex(void){  char c, d;  while (1)  {    do  {      *infile >> c;    }  while (isspace(c));     if (c == '/')   {      *infile >> d;      if (d == '/')  {	do  {	  *infile >> d;	}  while (d != '\n');      }      else if (d == '*')  {	int done = 0;	while (!done)  {	  do {	    *infile >> d;	  }  while (d != '*');	  *infile >> d;	  if (d == '/')   done = 1;	}      }      else  {	infile->unget(d);	return SLASH;      }    }    else      break;  }  if (isalpha(c))   {    last_name = c;    *infile >> c;    while (isalpha(c))   {      last_name += c;      *infile >> c;    }      infile->unget(c);    return VARNAME;  }     if (c == '"')  {    infile->unget(c);    *infile >> last_name;    return NAME;  }  else if (isdigit(c) || c == '-')   {    infile->unget(c);    *infile >> last_number;    return NUMBER;  }    switch (c)   {    case '-':  *infile >> c;               if (isdigit(c))  {                 infile->unget(c);                 *infile >> last_number;		 last_number = -last_number;                 return NUMBER;               }               else  {                 infile->unget(c);                 return '-';               }    case '{':  return LBRACE;    case '}':  return RBRACE;    default:   return c;  }}bool CreateNfg(const gList<gText> &players,	       const gList<gNumber> &dims,	       const gList<gText> &strats){  if (players.Length() != dims.Length())   return false;  gArray<int> dim(dims.Length());  ncont = 1;  int i;  for (i = 1; i <= dim.Length(); i++)  {    dim[i] = (int) dims[i];    ncont *= dim[i];    if (dim[i] <= 0)   return false;  }    N = new Nfg(dim);  int strat = 1;  for (i = 1; i <= dim.Length(); i++)  {    N->Players()[i]->SetName(players[i]);    if (strats.Length() > 0)      for (int j = 1; j <= dim[i]; j++)	N->Strategies(i)[j]->SetName(strats[strat++]);  }  return true;}void SetPayoff(int cont, int pl, const gNumber &value){  if (pl == 1)    N->SetOutcome(cont, N->NewOutcome());  N->SetPayoff(N->GetOutcome(cont), pl, value);}static int ParseNfgFile(void){  infile->seekp(0);  static char *prologue = { "NFG 1 " };  char c;  for (unsigned int i = 0; i < strlen(prologue); i++)  {    infile->get(c);    if (c != prologue[i])  return 1;  }  infile->get(c);  switch (c)   {    case 'D':      break;    case 'R':      break;    default:      return 1;  }  int ret = nfg_yyparse();  N->SetIsDirty(false);  return ret;	}int ReadNfgFile(gInput &p_file, Nfg *&p_nfg){  assert(!p_nfg);  infile = &p_file;  N = p_nfg;  if (ParseNfgFile())   {    if (p_nfg)   { delete p_nfg;  p_nfg = 0; }    return 0;  }  p_nfg = N;  return 1;}

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