📄 dleditnode.h
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//// $Source: /home/gambit/CVS/gambit/sources/gui/dleditnode.h,v $// $Date: 2002/08/27 20:29:27 $// $Revision: 1.4 $//// DESCRIPTION:// Dialog for viewing and editing properties of a node//// This file is part of Gambit// Copyright (c) 2002, The Gambit Project//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//#ifndef DLEDITNODE_H#define DLEDITNODE_Hclass dialogEditNode : public wxDialog {private: Node *m_node; wxTextCtrl *m_nodeName; wxCheckBox *m_markedSubgame; wxChoice *m_outcome, *m_infoset; gBlock<Infoset *> m_infosetList;public: // Lifecycle dialogEditNode(wxWindow *p_parent, Node *p_node); // Data access (only valid when ShowModal() returns with wxID_OK) wxString GetNodeName(void) const { return m_nodeName->GetValue(); } int GetOutcome(void) const { return m_outcome->GetSelection(); } Infoset *GetInfoset(void) const; bool MarkedSubgame(void) const { return m_markedSubgame->GetValue(); }};#endif // DLEDITNODE_H
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