📄 borland.mak
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## $Source: /home/gambit/CVS/gambit/sources/gui/borland.mak,v $# $Date: 2002/10/07 20:16:22 $# $Revision: 1.6.2.3 $## DESCRIPTION:# Makefile for Borland C++ 5.5 for graphical user interface#.AUTODEPEND!include ..\makedef.bccWXLIBDIR = $(WXDIR)\libWXLIB = wx32 tiff jpeg winpng zlibEXTRACPPFLAGS = -v -I$(WXDIR)\include -I$(BCCDIR)\include -I.. -D__BCC55__ -DVERSION=\"0.97.0.3\"EXTRALINKFLAGS = gambit_SOURCES = \ dlabout.cc \ dleditbehav.cc \ dleditcont.cc \ dleditefg.cc \ dleditmixed.cc \ dleditmove.cc \ dleditnode.cc \ dlefgcolor.cc \ dlefgdelete.cc \ dlefglayout.cc \ dlefglegend.cc \ dlefgnash.cc \ dlefgreveal.cc \ dlelimbehav.cc \ dlelimmixed.cc \ dlinsertmove.cc \ dlnewgame.cc \ dlnfgnash.cc \ dlnfgproperties.cc \ dlnfgqre.cc \ dlnfgstrategies.cc \ dlqrefile.cc \ dlreport.cc \ dlspinctrl.cc \ efglayout.cc \ efgnavigate.cc \ efgoutcome.cc \ efgprint.cc \ efgprofile.cc \ efgshow.cc \ efgsupport.cc \ gambit.cc \ nfgnavigate.cc \ nfgoutcome.cc \ nfgprofile.cc \ nfgprint.cc \ nfgshow.cc \ nfgsupport.cc \ nfgtable.cc \ numberedit.cc \ treedraw.cc \ treewin.cc \ valnumber.cc \ wxstatus.cc OBJECTS = $(gambit_SOURCES:.cc=.obj)CFG = ..\gambit32.cfgOPT = -Od.cc.obj: bcc32 $(CPPFLAGS) -P -c {$< }GUILIBS=$(WXLIB) base math game pelican poly numerical nash cw32mt import32 ole2w32LINKFLAGS= /c /aa /L$(WXLIBDIR);$(BCCDIR)\lib;..\base;..\math;..\game;..\pelican;..\poly;..\numerical;..\nash $(EXTRALINKFLAGS)OPT = -OdDEBUG_FLAGS=CPPFLAGS= $(WXINC) $(EXTRACPPFLAGS) $(OPT) @$(CFG)gambit: $(OBJECTS) gambit.res ilink32 $(LINKFLAGS) @&&!c0w32.obj $(OBJECTS)gambitnul$(GUILIBS)gambit.res!gambit.res : gambit.rc brc32 -r -fo.\gambit.res /i$(BCCDIR)\include /i$(WXDIR)\include gambitclean: -erase *.obj -erase *.exe -erase *.res -erase *.map -erase *.rws
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