📄 dlefgcolor.h
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//// $Source: /home/gambit/CVS/gambit/sources/gui/dlefgcolor.h,v $// $Date: 2002/08/27 20:29:27 $// $Revision: 1.2 $//// DESCRIPTION:// Dialog to select colors for players//// This file is part of Gambit// Copyright (c) 2002, The Gambit Project//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//#ifndef DLEFGCOLOR_H#define DLEFGCOLOR_Hclass dialogEfgColor : public wxDialog {private: wxButton *m_chanceButton, *m_terminalButton, *m_playerButton[8]; // Event handlers void OnTerminalColor(wxCommandEvent &); void OnChanceColor(wxCommandEvent &); void OnPlayerColor(wxCommandEvent &);public: dialogEfgColor(wxWindow *p_parent, const TreeDrawSettings &); wxColour GetTerminalColor(void) const { return m_terminalButton->GetBackgroundColour(); } wxColour GetChanceColor(void) const { return m_chanceButton->GetBackgroundColour(); } wxColour GetPlayerColor(int p_player) const { return m_playerButton[p_player-1]->GetBackgroundColour(); } DECLARE_EVENT_TABLE()};#endif // DLEFGCOLOR_H
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