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📄 dlefglegend.cc

📁 Gambit 是一个游戏库理论软件
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//// $Source: /home/gambit/CVS/gambit/sources/gui/dlefglegend.cc,v $// $Date: 2002/09/09 23:34:42 $// $Revision: 1.3.2.1 $//// DESCRIPTION:// Declaration of dialog to set tree layout parameters//// This file is part of Gambit// Copyright (c) 2002, The Gambit Project//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//#include "wx/wxprec.h"#ifndef WX_PRECOMP#include "wx/wx.h"#endif  // WX_PRECOMP#include "dlefglegend.h"//==========================================================================//                 class dialogLegend: Implementation//==========================================================================dialogLegend::dialogLegend(wxWindow *p_parent,			     const TreeDrawSettings &p_options)	  : wxDialog(p_parent, -1, "Legends"){  wxStaticBoxSizer *nodeGroup =     new wxStaticBoxSizer(new wxStaticBox(this, -1, "Node Labeling"),			 wxHORIZONTAL);  wxString nodeLabelList[] = { "Blank", "Node label", "Player",			       "Information set label",			       "Information set number",			       "Outcome", "Realization probability", 			       "Belief probability",			       "Node value" };  m_nodeAbove = new wxRadioBox(this, -1, "Above Node",			       wxDefaultPosition, wxDefaultSize,			       9, nodeLabelList, 1, wxRA_SPECIFY_COLS);  m_nodeAbove->SetSelection(p_options.NodeAboveLabel());  nodeGroup->Add(m_nodeAbove, 0, wxALL, 5);  m_nodeBelow = new wxRadioBox(this, -1, "Below Node",			       wxDefaultPosition, wxDefaultSize,			       9, nodeLabelList, 1, wxRA_SPECIFY_COLS);  m_nodeBelow->SetSelection(p_options.NodeBelowLabel());  nodeGroup->Add(m_nodeBelow, 0, wxALL, 5);  wxString nodeAfterList[] = { "Blank", "Payoffs", "Outcome name" };  m_nodeAfter = new wxRadioBox(this, -1, "After Node",			       wxDefaultPosition, wxDefaultSize,			       3, nodeAfterList, 1, wxRA_SPECIFY_COLS);  m_nodeAfter->SetSelection(p_options.NodeRightLabel());  nodeGroup->Add(m_nodeAfter, 0, wxALL, 5);  wxStaticBoxSizer *branchGroup =    new wxStaticBoxSizer(new wxStaticBox(this, -1, "Branch Labelling"),			 wxHORIZONTAL);  wxString branchLabelList[] = { "Blank", "Action label",				 "Action probability", "Action value" };  m_branchAbove = new wxRadioBox(this, -1, "Above Branch",			       wxDefaultPosition, wxDefaultSize,			       5, branchLabelList, 1, wxRA_SPECIFY_COLS);  m_branchAbove->SetSelection(p_options.BranchAboveLabel());  branchGroup->Add(m_branchAbove, 0, wxALL, 5);  m_branchBelow = new wxRadioBox(this, -1, "Below Branch",				 wxDefaultPosition, wxDefaultSize,				 5, branchLabelList, 1, wxRA_SPECIFY_COLS);  m_branchBelow->SetSelection(p_options.BranchBelowLabel());  branchGroup->Add(m_branchBelow, 0, wxALL, 5);  wxBoxSizer *topSizer = new wxBoxSizer(wxVERTICAL);  topSizer->Add(nodeGroup, 0, wxCENTER | wxALL, 5);  topSizer->Add(branchGroup, 0, wxCENTER | wxALL, 5);  wxBoxSizer *buttonSizer = new wxBoxSizer(wxHORIZONTAL);  wxButton *okButton = new wxButton(this, wxID_OK, "OK");  okButton->SetDefault();  buttonSizer->Add(okButton, 0, wxALL, 5);  buttonSizer->Add(new wxButton(this, wxID_CANCEL, "Cancel"), 0, wxALL, 5);  //  buttonSizer->Add(new wxButton(this, wxID_HELP, "Help"), 0, wxALL, 5);  topSizer->Add(buttonSizer, 0, wxCENTER | wxALL, 5);  SetSizer(topSizer);  topSizer->Fit(this);  topSizer->SetSizeHints(this);  Layout();  CenterOnParent();}

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