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📄 dlnewgame.h

📁 Gambit 是一个游戏库理论软件
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//// $Source: /home/gambit/CVS/gambit/sources/gui/dlnewgame.h,v $// $Date: 2002/09/30 17:36:32 $// $Revision: 1.2.2.1 $//// DESCRIPTION:// Dialog to create a new game//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//#ifndef DLNEWGAME_H#define DLNEWGAME_H#include "base/gblock.h"#include "wx/spinctrl.h"class dialogNewGame : public wxDialog {private:  wxRadioBox *m_gameType;  wxSpinCtrl *m_numPlayers, *m_numStrategies;  wxListBox *m_strategyList;  gBlock<int> m_strategies;  int m_lastPlayer;  wxCheckBox *m_createOutcomes;  // Event handlers  void OnGameType(wxCommandEvent &);  void OnNumPlayers(wxSpinEvent &);  void OnStrategy(wxCommandEvent &);  void OnNumStrategies(wxSpinEvent &);public:  // Lifecycle  dialogNewGame(wxWindow *p_parent);  // Data access (only valid when ShowModal() returns with wxID_OK)  bool CreateEfg(void) const { return (m_gameType->GetSelection() == 0); }  int NumPlayers(void) const { return m_numPlayers->GetValue(); }  // Only valid if CreateEfg() returns false  const gArray<int> &NumStrategies(void) const { return m_strategies; }  bool CreateOutcomes(void) const { return m_createOutcomes->GetValue(); }  DECLARE_EVENT_TABLE()};#endif  // DLNEWGAME_H

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