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📄 dlefgdelete.cc

📁 Gambit 是一个游戏库理论软件
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//// $Source: /home/gambit/CVS/gambit/sources/gui/dlefgdelete.cc,v $// $Date: 2002/09/09 23:34:41 $// $Revision: 1.3.2.1 $//// DESCRIPTION:// Dialog for deleting moves/subtrees from extensive form//// This file is part of Gambit// Copyright (c) 2002, The Gambit Project//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//#include "wx/wxprec.h"#ifndef WX_PRECOMP#include "wx/wx.h"#endif  // WX_PRECOMP#include "game/efg.h"#include "dlefgdelete.h"//=========================================================================//                   dialogEfgDelete: Member functions//=========================================================================const int idRADIOBOX_DELETE_TREE = 500;BEGIN_EVENT_TABLE(dialogEfgDelete, wxDialog)  EVT_RADIOBOX(idRADIOBOX_DELETE_TREE, dialogEfgDelete::OnDeleteTree)END_EVENT_TABLE()dialogEfgDelete::dialogEfgDelete(wxWindow *p_parent, Node *p_node)  : wxDialog(p_parent, -1, "Delete..."), m_node(p_node){  SetAutoLayout(true);  wxBoxSizer *topSizer = new wxBoxSizer(wxVERTICAL);  wxBoxSizer *choicesSizer = new wxBoxSizer(wxHORIZONTAL);  wxString deleteChoices[] = { "Entire subtree", "Selected move" };  m_deleteTree = new wxRadioBox(this, idRADIOBOX_DELETE_TREE, "Delete",				wxDefaultPosition, wxDefaultSize,				2, deleteChoices, 1, wxRA_SPECIFY_COLS);  m_deleteTree->SetSelection(0);  choicesSizer->Add(m_deleteTree, 0, wxALL | wxCENTER, 5);  wxBoxSizer *actionSizer = new wxBoxSizer(wxVERTICAL);  actionSizer->Add(new wxStaticText(this, -1, "Keep subtree after action"),		   0, wxCENTER | wxALL, 5);  m_branchList = new wxListBox(this, -1);  for (int act = 1; act <= m_node->Game()->NumChildren(m_node); act++) {    m_branchList->Append((char *) (ToText(act) + ": " + 				   m_node->GetInfoset()->Actions()[act]->GetName()));  }  m_branchList->SetSelection(0);  m_branchList->Enable(false);  actionSizer->Add(m_branchList, 0, wxCENTER | wxALL, 5);  choicesSizer->Add(actionSizer, 0, wxALL, 5);  topSizer->Add(choicesSizer, 0, wxALL, 5);  wxBoxSizer *buttonSizer = new wxBoxSizer(wxHORIZONTAL);  wxButton *okButton = new wxButton(this, wxID_OK, "OK");  okButton->SetDefault();  buttonSizer->Add(okButton, 0, wxALL, 5);  buttonSizer->Add(new wxButton(this, wxID_CANCEL, "Cancel"), 0, wxALL, 5);  //  buttonSizer->Add(new wxButton(this, wxID_HELP, "Help"), 0, wxALL, 5);  topSizer->Add(buttonSizer, 0, wxCENTER | wxALL, 5);  SetSizer(topSizer);   topSizer->Fit(this);  topSizer->SetSizeHints(this);   Layout();  CenterOnParent();}void dialogEfgDelete::OnDeleteTree(wxCommandEvent &){  m_branchList->Enable(m_deleteTree->GetSelection() == 1);}

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