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📄 nfgshow.h

📁 Gambit 是一个游戏库理论软件
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//// $Source: /home/gambit/CVS/gambit/sources/gui/nfgshow.h,v $// $Date: 2002/09/10 15:01:17 $// $Revision: 1.35.2.3 $//// DESCRIPTION:// Interface to class representing normal form viewing frame//// This file is part of Gambit// Copyright (c) 2002, The Gambit Project//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//#ifndef NFGSHOW_H#define NFGSHOW_H#include "wx/wx.h"#include "wx/listctrl.h"#include "wx/sashwin.h"#include "wx/printdlg.h"#include "wx/notebook.h"#include "base/gmisc.h"#include "game/nfg.h"#include "game/nfgiter.h"#include "nash/mixedsol.h"#include "gambit.h"#include "nfgconst.h"const int idNFG_SOLUTION_LIST = 1900;class NfgNavigateWindow;class NfgOutcomeWindow;class NfgSupportWindow;class NfgProfileList;class NfgTable;class dialogNfgSupportInspect;class NfgShow : public wxFrame {private:  Nfg &m_nfg;  NfgTable *m_table;  NfgProfileList *m_profileTable;  wxNotebook *m_infoNotebook;  wxSashWindow *m_solutionSashWindow, *m_infoSashWindow;  NfgNavigateWindow *m_navigateWindow;  NfgOutcomeWindow *m_outcomeWindow;  NfgSupportWindow *m_supportWindow;  int m_currentProfile;  gList<MixedSolution> m_profiles;  NFSupport *m_currentSupport;  gList<NFSupport *> m_supports;  wxString m_filename;  wxPageSetupData m_pageSetupData;  wxPrintData m_printData;  void MakeMenus(void);  void MakeToolbar(void);  void UpdateMenus(void);  void AdjustSizes(void);  // Menu event handlers  void OnFileNew(wxCommandEvent &);  void OnFileOpen(wxCommandEvent &);  void OnFileSave(wxCommandEvent &);  void OnFilePageSetup(wxCommandEvent &);  void OnFilePrintPreview(wxCommandEvent &);  void OnFilePrint(wxCommandEvent &);  void OnFileExit(wxCommandEvent &);  void OnFileMRUFile(wxCommandEvent &);  void OnEditStrategies(wxCommandEvent &);  void OnEditContingency(wxCommandEvent &);  void OnEditGame(wxCommandEvent &);  void OnViewProfiles(wxCommandEvent &);  void OnViewNavigation(wxCommandEvent &);  void OnViewOutcomes(wxCommandEvent &);  void OnViewSupports(wxCommandEvent &);  void OnViewDominance(wxCommandEvent &);  void OnViewProbabilities(wxCommandEvent &);  void OnViewValues(wxCommandEvent &);  void OnViewOutcomeLabels(wxCommandEvent &);  void OnFormatDisplayDecimals(wxCommandEvent &);  void OnFormatFontData(wxCommandEvent &);  void OnFormatFontLabels(wxCommandEvent &);  void OnToolsDominance(wxCommandEvent &);  void OnToolsEquilibrium(wxCommandEvent &);  void OnToolsQre(wxCommandEvent &);  void OnHelpAbout(wxCommandEvent &);  void OnSupportDuplicate(wxCommandEvent &);  void OnSupportDelete(wxCommandEvent &);  void OnProfilesNew(wxCommandEvent &);  void OnProfilesDuplicate(wxCommandEvent &);  void OnProfilesDelete(wxCommandEvent &);  void OnProfilesProperties(wxCommandEvent &);  void OnProfilesReport(wxCommandEvent &);  void OnInfoNotebookPage(wxNotebookEvent &);  // Other event handlers  void OnCloseWindow(wxCloseEvent &);  void OnSize(wxSizeEvent &);  void OnSashDrag(wxSashEvent &);  void OnSetFocus(wxFocusEvent &);  void OnProfileSelected(wxListEvent &);public:  // CONSTRUCTOR AND DESTRUCTOR  NfgShow(Nfg &N, wxWindow *p_window);  virtual ~NfgShow();  // PROFILE ACCESS AND MANIPULATION  void AddProfile(const MixedSolution &, bool);  void RemoveProfile(int);  void ChangeProfile(int);  int CurrentProfile(void) const { return m_currentProfile; }  const gList<MixedSolution> &Profiles(void) const { return m_profiles; }  gText UniqueProfileName(void) const;  // SUPPORT ACCESS AND MANIPULATION  NFSupport *GetSupport(void) { return m_currentSupport; }  const gList<NFSupport *> &Supports(void) const { return m_supports; }  void SetSupportNumber(int p_number);  gText UniqueSupportName(void) const;  void OnSupportsEdited(void);    void UpdateProfile(gArray<int> &profile);  void SetStrategy(int p_player, int p_strategy);    void SetFilename(const wxString &s);  const wxString &Filename(void) const { return m_filename; }  const Nfg &Game(void) const { return m_nfg; }    Nfg &Game(void) { return m_nfg; }  bool GameIsDirty(void) const { return m_nfg.IsDirty(); }  void SetPlayers(int, int);  void SetProfile(const gArray<int> &);  gArray<int> GetContingency(void) const;  void OnOutcomesEdited(void);  gText UniqueOutcomeName(void) const;  DECLARE_EVENT_TABLE()};#endif  // NFGSHOW_H

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