📄 nfgshow.h
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//// $Source: /home/gambit/CVS/gambit/sources/gui/nfgshow.h,v $// $Date: 2002/09/10 15:01:17 $// $Revision: 1.35.2.3 $//// DESCRIPTION:// Interface to class representing normal form viewing frame//// This file is part of Gambit// Copyright (c) 2002, The Gambit Project//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//#ifndef NFGSHOW_H#define NFGSHOW_H#include "wx/wx.h"#include "wx/listctrl.h"#include "wx/sashwin.h"#include "wx/printdlg.h"#include "wx/notebook.h"#include "base/gmisc.h"#include "game/nfg.h"#include "game/nfgiter.h"#include "nash/mixedsol.h"#include "gambit.h"#include "nfgconst.h"const int idNFG_SOLUTION_LIST = 1900;class NfgNavigateWindow;class NfgOutcomeWindow;class NfgSupportWindow;class NfgProfileList;class NfgTable;class dialogNfgSupportInspect;class NfgShow : public wxFrame {private: Nfg &m_nfg; NfgTable *m_table; NfgProfileList *m_profileTable; wxNotebook *m_infoNotebook; wxSashWindow *m_solutionSashWindow, *m_infoSashWindow; NfgNavigateWindow *m_navigateWindow; NfgOutcomeWindow *m_outcomeWindow; NfgSupportWindow *m_supportWindow; int m_currentProfile; gList<MixedSolution> m_profiles; NFSupport *m_currentSupport; gList<NFSupport *> m_supports; wxString m_filename; wxPageSetupData m_pageSetupData; wxPrintData m_printData; void MakeMenus(void); void MakeToolbar(void); void UpdateMenus(void); void AdjustSizes(void); // Menu event handlers void OnFileNew(wxCommandEvent &); void OnFileOpen(wxCommandEvent &); void OnFileSave(wxCommandEvent &); void OnFilePageSetup(wxCommandEvent &); void OnFilePrintPreview(wxCommandEvent &); void OnFilePrint(wxCommandEvent &); void OnFileExit(wxCommandEvent &); void OnFileMRUFile(wxCommandEvent &); void OnEditStrategies(wxCommandEvent &); void OnEditContingency(wxCommandEvent &); void OnEditGame(wxCommandEvent &); void OnViewProfiles(wxCommandEvent &); void OnViewNavigation(wxCommandEvent &); void OnViewOutcomes(wxCommandEvent &); void OnViewSupports(wxCommandEvent &); void OnViewDominance(wxCommandEvent &); void OnViewProbabilities(wxCommandEvent &); void OnViewValues(wxCommandEvent &); void OnViewOutcomeLabels(wxCommandEvent &); void OnFormatDisplayDecimals(wxCommandEvent &); void OnFormatFontData(wxCommandEvent &); void OnFormatFontLabels(wxCommandEvent &); void OnToolsDominance(wxCommandEvent &); void OnToolsEquilibrium(wxCommandEvent &); void OnToolsQre(wxCommandEvent &); void OnHelpAbout(wxCommandEvent &); void OnSupportDuplicate(wxCommandEvent &); void OnSupportDelete(wxCommandEvent &); void OnProfilesNew(wxCommandEvent &); void OnProfilesDuplicate(wxCommandEvent &); void OnProfilesDelete(wxCommandEvent &); void OnProfilesProperties(wxCommandEvent &); void OnProfilesReport(wxCommandEvent &); void OnInfoNotebookPage(wxNotebookEvent &); // Other event handlers void OnCloseWindow(wxCloseEvent &); void OnSize(wxSizeEvent &); void OnSashDrag(wxSashEvent &); void OnSetFocus(wxFocusEvent &); void OnProfileSelected(wxListEvent &);public: // CONSTRUCTOR AND DESTRUCTOR NfgShow(Nfg &N, wxWindow *p_window); virtual ~NfgShow(); // PROFILE ACCESS AND MANIPULATION void AddProfile(const MixedSolution &, bool); void RemoveProfile(int); void ChangeProfile(int); int CurrentProfile(void) const { return m_currentProfile; } const gList<MixedSolution> &Profiles(void) const { return m_profiles; } gText UniqueProfileName(void) const; // SUPPORT ACCESS AND MANIPULATION NFSupport *GetSupport(void) { return m_currentSupport; } const gList<NFSupport *> &Supports(void) const { return m_supports; } void SetSupportNumber(int p_number); gText UniqueSupportName(void) const; void OnSupportsEdited(void); void UpdateProfile(gArray<int> &profile); void SetStrategy(int p_player, int p_strategy); void SetFilename(const wxString &s); const wxString &Filename(void) const { return m_filename; } const Nfg &Game(void) const { return m_nfg; } Nfg &Game(void) { return m_nfg; } bool GameIsDirty(void) const { return m_nfg.IsDirty(); } void SetPlayers(int, int); void SetProfile(const gArray<int> &); gArray<int> GetContingency(void) const; void OnOutcomesEdited(void); gText UniqueOutcomeName(void) const; DECLARE_EVENT_TABLE()};#endif // NFGSHOW_H
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