📄 makefile.am
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## Process this file with automake to create Makefile.inbin_PROGRAMS = gambitAM_CPPFLAGS = -I$(top_srcdir)/sourcesgambit_SOURCES = \ dlabout.cc \ dlabout.h \ dleditbehav.cc \ dleditbehav.h \ dleditcont.cc \ dleditcont.h \ dleditefg.cc \ dleditefg.h \ dleditmixed.cc \ dleditmixed.h \ dleditmove.cc \ dleditmove.h \ dleditnode.cc \ dleditnode.h \ dlefgcolor.cc \ dlefgcolor.h \ dlefgdelete.cc \ dlefgdelete.h \ dlefglayout.cc \ dlefglayout.h \ dlefglegend.cc \ dlefglegend.h \ dlefgnash.cc \ dlefgnash.h \ dlefgreveal.cc \ dlefgreveal.h \ dlelimbehav.cc \ dlelimbehav.h \ dlelimmixed.cc \ dlelimmixed.h \ dlinsertmove.cc \ dlinsertmove.h \ dlnewgame.cc \ dlnewgame.h \ dlnfgnash.cc \ dlnfgnash.h \ dlnfgproperties.cc \ dlnfgproperties.h \ dlnfgqre.cc \ dlnfgqre.h \ dlnfgstrategies.cc \ dlnfgstrategies.h \ dlqrefile.cc \ dlqrefile.h \ dlreport.cc \ dlreport.h \ dlspinctrl.cc \ dlspinctrl.h \ efgconst.h \ efglayout.cc \ efglayout.h \ efgnavigate.cc \ efgnavigate.h \ efgoutcome.cc \ efgoutcome.h \ efgprint.cc \ efgprint.h \ efgprofile.cc \ efgprofile.h \ efgshow.cc \ efgshow.h \ efgsupport.cc \ efgsupport.h \ gambit.cc \ gambit.h \ nfgconst.h \ nfgnavigate.cc \ nfgnavigate.h \ nfgoutcome.cc \ nfgoutcome.h \ nfgprint.cc \ nfgprint.h \ nfgprofile.cc \ nfgprofile.h \ nfgshow.cc \ nfgshow.h \ nfgsupport.cc \ nfgsupport.h \ nfgtable.cc \ nfgtable.h \ numberedit.cc \ numberedit.h \ treedraw.cc \ treedraw.h \ treewin.cc \ treewin.h \ valnumber.cc \ valnumber.h \ wxstatus.cc \ wxstatus.h gambit_LDADD = \ $(GUI_LIBS) \ $(top_builddir)/sources/nash/libnash.a \ $(top_builddir)/sources/game/libgame.a \ $(top_builddir)/sources/poly/libpoly.a \ $(top_builddir)/sources/pelican/libpelican.a \ $(top_builddir)/sources/numerical/libnumerical.a \ $(top_builddir)/sources/math/libmath.a \ $(top_builddir)/sources/base/libbase.aEXTRA_DIST = borland.mak gambit.rc
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