changelog
来自「Gambit 是一个游戏库理论软件」· 代码 · 共 94 行
TXT
94 行
2002-10-01 Ted Turocy <arbiter@econ.tamu.edu> * gui/numberedit.cc: By default, first key overwrites contents; accept '.' as first key * gui/dleditbehav.cc, gui/dleditmixed.cc: General fixup of feel for editing; use NumberEditor in grid.2002-09-30 Ted Turocy <arbiter@econ.tamu.edu> * This begins work on 0.97.0.3 * nash/behavsol.cc: Fixups for some of the property-computing logic; earlier version was causing a conflict in gFact. * gui/newgame.(cc,h): Bug fix for crash when no player was selected in the player list, and the number of strategies was changed. * gui/?fgoutcome.cc: Bug fix: make sure to add line to grid prior to setting cell editor when creating new outcome via pressing Enter2002-09-24 Ted Turocy <arbiter@econ.tamu.edu> * gui/?fgprofile.cc, gui/?fgoutcome.cc: Changed context menu items to include words "outcome" and "profile"; improves clarity, avoids GTK problem where CTL-N was displayed as shortcut for "New".2002-09-22 Ted Turocy <arbiter@econ.tamu.edu> * gui/efgshow.cc; gui/dleditmove.cc: Bug fixes to adding and removing actions in edit move dialog.2002-09-14 Ted Turocy <arbiter@econ.tamu.edu> * gui/dl?fgnash.(cc,h): Improving formatting and presentation of Nash equilibrium algorithm dialogs; also, changed stopping lambda for QreSolve to 1000000000. * gui/efgshow.(cc,h), gui/efglayout.(cc,h), gui/treewin.(cc,h): Implemented simple cut-and-paste operations for subtrees.2002-09-12 Ted Turocy <arbiter@econ.tamu.edu> * gui/?fgoutcome.cc, gui/numberedit.cc: Added NumberEditor to payoffs for new outcomes; modified NumberEditor to select text on editing. * gui/nfgshow.cc: Update strategy lists in contingency choice dropdowns in navigation window when support edited.2002-09-10 Ted Turocy <arbiter@econ.tamu.edu> * nash/*, gcl/solfunc.cc, gui/efgprofile.cc, gui/nfgprofile.cc: Replaced algorithm enum with text identifiers; fixes bug in which some profiles' creators were not correctly identified (labeled as "User" instead). * gui/?fgshow.*: Keep profile lists synchronized on profile delete. * gui/nfgtable.(cc,h), gui/nfgshow.cc: Various largely cosmetic changes to improve display of normal form. 2002-09-09 Ted Turocy <arbiter@econ.tamu.edu> * gui/dl*.cc: Center all dialogs on parent.2002-09-08 Ted Turocy <arbiter@econ.tamu.edu> * gui/gambit.cc: Remember working directory from last file load; added informative wildcards to open dialog. * nash/eliap.cc, nash/nliap.cc, gui/dlefgnash.cc, gui/dlnfgnash.cc: Added try/catch block to catch user-break and return computed equilibria; updated parameters and default settings in GUI. * gui/efgprofile.(cc,h), gui/nfgprofile.(cc,h), gui/efgshow.(cc,h), gui/nfgshow.(cc,h), gui/dlreport.(cc,h), gui/efgconst.h, gui/nfgconst.h: Added basic report functionality for profiles.2002-09-05 Ted Turocy <arbiter@econ.tamu.edu> * gui/nfgshow.cc: Fixed failure to refresh profile window after deleting profile. Caused particularly bad things when deleting last profile. * gui/dlnfgnash.(cc,h): Last strategy name edit was lost when changing the player dropdown. * gui/efgshow.(cc,h), gui/efgoutcome.cc, gui/nfgshow.(cc,h), gui/nfgoutcome.cc: Cosmetic fix so that new outcomes have displayed payoffs; added automatic generation of unique outcome labels. * gui/gambit.cc: Uncommented code to load files off command line; extended to load any number of files, not just one.
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