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📄 fixedminiframewnd.h

📁 this remote graphic editor and debugger source
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#if !defined(AFX_FIXEDMINIFRAMEWND_H__54C69580_C774_11D2_91D8_00605205EB81__INCLUDED_)
#define AFX_FIXEDMINIFRAMEWND_H__54C69580_C774_11D2_91D8_00605205EB81__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// FixedMiniFrameWnd.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CFixedMiniFrameWnd frame

class CFixedMiniFrameWnd : public CMiniDockFrameWnd
{
	DECLARE_DYNCREATE(CFixedMiniFrameWnd)
protected:
	CFixedMiniFrameWnd();           // protected constructor used by dynamic creation

// Attributes
public:

// Operations
public:
	virtual BOOL Create(CWnd* pParent, DWORD dwBarStyle);

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CFixedMiniFrameWnd)
	//}}AFX_VIRTUAL

// Implementation
protected:
	virtual ~CFixedMiniFrameWnd();

	// Generated message map functions
	//{{AFX_MSG(CFixedMiniFrameWnd)
	afx_msg void OnSysCommand(UINT nID, LPARAM);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_FIXEDMINIFRAMEWND_H__54C69580_C774_11D2_91D8_00605205EB81__INCLUDED_)

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