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📄 fire.c

📁 cc65 的编译器文档
💻 C
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/***************************************************************************** * fire test program for cc65.                                               * *                                                                           * * (w)2002 by groepaz/hitmen                                                 * *                                                                           * * Cleanup and porting by Ullrich von Bassewitz.			     * *                                                                           * *****************************************************************************//* sync page-flipping to vertical blank *///#define DOVSYNC#include <stdlib.h>#include <string.h> /* for memset */#include <time.h>#include <conio.h>#if defined(__C64__)#  define BUFFER                0x0400#  define SCREEN1               0xE000#  define SCREEN2               0xE400#  define CHARSET               0xE800#  define COLORRAM              0xD800#  define outb(addr,val)       	(*(addr)) = (val)#  define inb(addr)             (*(addr))#elif defined(__C128__)#  define SCREEN1               0xE000#  define SCREEN2               0xE400#  define CHARSET               0xE800#  define COLORRAM              0xD800#  define outb(addr,val)       	(*(addr)) = (val)#  define inb(addr)             (*(addr))#elif defined(__CBM510__)#  define BUFFER                0xF800#  define SCREEN1               0xF000#  define SCREEN2               0xF400#  define CHARSET               0xE000#  define COLORRAM              0xD400#  define outb(addr,val)        pokebsys ((unsigned)(addr), val)#  define inb(addr)             peekbsys ((unsigned)(addr))#endif/* Values for the VIC address register to switch between the two pages */#define PAGE1                   ((SCREEN1 >> 6) & 0xF0) | ((CHARSET >> 10) & 0x0E)#define PAGE2                   ((SCREEN2 >> 6) & 0xF0) | ((CHARSET >> 10) & 0x0E)/* Use static local variables for speed */#pragma staticlocals (1);#ifdef DOVSYNC#  define waitvsync() while(VIC.ctrl1 < 0x80) {}#else#  define waitvsync()#endifstatic void makechar (void){    char *font;    static const unsigned char bittab[8] = {        0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80    };    unsigned char i, ii, b;    int  c;    int  s,bc;    gotoxy (0, 1);    for (font = (char*)CHARSET; font != (char*)(CHARSET+(1*8)); ++font) {        *font = 0x00;    }    for (font = (char*)(CHARSET+(64*8)); font != (char*)(CHARSET+(256*8)); ++font) {        *font = 0xff;    }    for (c = 0; c < 0x40; ++c) {        s = c;        bc = 0;        for (i = 0; i < 8; i++){            b = 0;            for (ii = 0; ii < 8; ii++) {                bc += s;                if (bc > 0x3f) {                    bc = bc - 0x40;                    b += bittab[(ii + (i & 1)) & 0x7];                }            }            ((unsigned char*)CHARSET + (1 * 8)) [(c * 8) + i] = b;        }        if ((c & 0x07) == 0) {            cputc ('.');        }    }}static void fire (unsigned screenbase){    register char* screen;    register char* buffer;    register char c;    screen = (char*) screenbase;    buffer = (char*) BUFFER;    while (buffer != (char*) (BUFFER + (24 * 40))) {        c = (buffer[40-1] + buffer[40-1] + buffer[40] + buffer[41]) / 4;        if (c > 2) {            c -= 3;        }        *screen = *buffer = c;        ++screen;        ++buffer;    }    screen = (char*) (screenbase + (23 * 40));    buffer = (char*) (BUFFER + (23 * 40));    for(; buffer != (char*)(BUFFER+(25*40)); ++screen, ++buffer) {        *screen = *buffer = 0x30 + (inb (&SID.noise) >> 4);    }}int main (void){    unsigned char border;    unsigned char background;    unsigned char text;    unsigned char v;    clock_t       t;    unsigned long f = 0;    unsigned long sec;    unsigned      sec10;    unsigned long fps;    unsigned      fps10;    int           i;#if defined(__C64__)    unsigned char block;#endif#if defined(__C128__)    unsigned char block;    unsigned char initflag;    unsigned char graphflag;#endif    /* Noise on channel 3 for random numbers  */    outb (&SID.v3.freq, 0xffff);    outb (&SID.v3.ctrl, 0x80);    clrscr ();    cprintf ("Making charset, mompls");    makechar ();    /* Set the border and background colors */    border     = bordercolor (COLOR_BLACK);    background = bgcolor (COLOR_BLACK);    text       = textcolor (COLOR_BLACK);    clrscr ();    for(i = 0; i != 0x400; i++) {        *((char *)(i + BUFFER))  = 0;        *((char *)(i + SCREEN1)) = 0;        *((char *)(i + SCREEN2)) = 0;        outb ((char*)(i + COLORRAM), COLOR_YELLOW);    }#if defined(__C64__) || defined(__C128__)    /* Move the VIC 16K block */    block = inb (&CIA2.pra);    outb (&CIA2.pra, (block & 0xFC) | ((SCREEN1 >> 14) ^ 0x03));#endif#if defined(__C128__)    /* Save and change some flags, so that kernal/basic interupt handler will     * not interfere with our routine.     */    initflag = *(unsigned char*) 0xA04;    *(unsigned char*) 0xA04 &= 0xFE;    graphflag = *(unsigned char*) 0xD8;    *(unsigned char*) 0xD8 = 0xFF;#endif    /* Remember the VIC address register */    v = inb (&VIC.addr);    /* Run the demo until a key was hit */    t = clock ();    while (!kbhit()) {	/* Build page 1, then make it visible */        fire (SCREEN1);        waitvsync ();        outb (&VIC.addr, PAGE1);        /* Build page 2, then make it visible */        fire (SCREEN2);        waitvsync ();        outb (&VIC.addr, PAGE2);        /* Count frames */        f += 2;    }    t = clock() - t;    /* Switch back the VIC screen */    outb (&VIC.addr, v);#if defined(__C64__) || defined(__C128__)    /* Move back the VIC 16K block */    outb (&CIA2.pra, block);#endif#if defined(__C128__)    /* Restore the flags */    *(unsigned char*) 0xA04 = initflag;    *(unsigned char*) 0xD8  = graphflag;#endif    /* Fetch the character from the keyboard buffer and discard it */    (void) cgetc();    /* Reset screen colors */    bordercolor (border);    bgcolor (background);    textcolor (text);    clrscr ();    /* Calculate stats */    sec   = (t * 10) / CLK_TCK;    sec10 = sec % 10;    sec  /= 10;    fps   = (f * (CLK_TCK * 10)) / t;    fps10 = fps % 10;    fps  /= 10;    /* Output stats */    gotoxy (0, 0); cprintf ("time  : %lu.%us", sec, sec10);    gotoxy (0, 1); cprintf ("frames: %lu", f);    gotoxy (0, 2); cprintf ("fps   : %lu.%u", fps, fps10);    /* Wait for a key, then end */    cputsxy (0, 4, "Press any key when done...");    (void) cgetc ();    /* Done */    return EXIT_SUCCESS;}

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