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📄 made.cpp

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// Made.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "Made.h"
#include "CompPage.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#include "Sheet.h"
/////////////////////////////////////////////////////////////////////////////
// CMadeApp

BEGIN_MESSAGE_MAP(CMadeApp, CWinApp)
	//{{AFX_MSG_MAP(CMadeApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMadeApp construction

CMadeApp::CMadeApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CMadeApp object

CMadeApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CMadeApp initialization

BOOL CMadeApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif
	SetRegistryKey(_T("Microsoft"));
	CSheet Sheet("文件处理组合器");
	Sheet.SetActivePage(GetProfileInt("Set","History",0));
	Sheet.DoModal();
	return FALSE;
}

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