📄 p_cdlg.cpp
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// P_CDlg.cpp : implementation file
//
#include "stdafx.h"
#include "P_C.h"
#include "P_CDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CP_CDlg dialog
CP_CDlg::CP_CDlg(CWnd* pParent /*=NULL*/)
: CDialog(CP_CDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CP_CDlg)
m_sBufCSM = _T("");
m_sBuf = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CP_CDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CP_CDlg)
DDX_Control(pDX, IDC_BUTTON_SLOW, m_btSlow);
DDX_Text(pDX, IDC_EDIT_BUF_CSM, m_sBufCSM);
DDX_Text(pDX, IDC_EDIT_BUF_PDC, m_sBuf);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CP_CDlg, CDialog)
//{{AFX_MSG_MAP(CP_CDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON_UPDATE, OnButtonUpdate)
ON_WM_TIMER()
ON_BN_CLICKED(IDC_BUTTON_SLOW, OnButtonSlow)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CP_CDlg message handlers
BOOL CP_CDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
//this->m_hWnd
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
this->SetTimer(1,50,NULL);
return TRUE; // return TRUE unless you set the focus to a control
}
void CP_CDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CP_CDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CP_CDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CP_CDlg::OnOK()
{
// TODO: Add extra validation here
this->UpdateData(false);
this->Start();
// CDialog::OnOK();
}
void CP_CDlg::OnButtonUpdate()
{
// TODO: Add your control notification handler code here
// this->UpdateData(false);
this->Updata();
}
void CP_CDlg::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
this->UpdateData(false);
CDialog::OnTimer(nIDEvent);
}
void CP_CDlg::Start()
{
// this->m_pProducerThread->ResumeThread();
// this->m_pConsumerThread->ResumeThread();
this->Init ();
}
void CP_CDlg::Init()
{
m_pSemaphoreFull =new CSemaphore(1,1);
m_pSemaphoreEmpty =new CSemaphore(0,1);
m_pMutex =new CMutex;
this->m_bUpdateAuto =false;
this->m_pProducerThread =new CProducerThread(this);
this->m_pConsumerThread =new CConsumerThread(this);
this->m_sBuf.Format("1234567890");
this->UpdateData(false);
this->m_pProducerThread->CreateThread(CREATE_SUSPENDED);
VERIFY(m_pProducerThread->SetThreadPriority(THREAD_PRIORITY_IDLE));
this->m_pConsumerThread->CreateThread(CREATE_SUSPENDED);
VERIFY(m_pConsumerThread->SetThreadPriority(THREAD_PRIORITY_IDLE));
this->m_pProducerThread->ResumeThread();
this->m_pConsumerThread->ResumeThread();
}
void CP_CDlg::Updata()
{
this->m_bUpdateAuto=!m_bUpdateAuto;
// this->m_sBufCSM.Format(" TODO: Add your control notification handler code here TODO: Add your control notification handler code here TODO: Add your control notification handler code here");
if (this->m_bUpdateAuto)
{
this->SetTimer(1,100,NULL);
}
else
{
this->KillTimer(1);
}
}
void CP_CDlg::OnCancel()
{
// TODO: Add extra cleanup here
/* if (this->m_pConsumerThread)
this->m_pConsumerThread->KillSelf();
if(this->m_pProducerThread)
this->m_pProducerThread->KillSelf();
// delete this->pMutex ;
//delete pFull;
this->KillTimer(1);*/
CDialog::OnCancel();
}
void CP_CDlg::OnButtonSlow()
{
// TODO: Add your control notification handler code here
if(this->m_bSlow)
{
this->m_btSlow.SetWindowText("变慢");
this->m_bSlow=false;
}
else
{
this->m_btSlow.SetWindowText("变快");
this->m_bSlow=true;
}
}
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