📄 client.c
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/****************************************************************************
PROGRAM: client.c
PURPOSE: client sample application
This is a very simple application to demonstrate a stream connection
over the windows sockets dll. It establishes a connection to
win_server_node (This name must be in your hosts file.),
at port number 1041 and then sends and receives 10 packets. After
the 10 packets are sent, a close packet is sent and the socket is
closed.
FUNCTIONS:
Called by windows----
WinMain() - calls initialization function, processes message loop
InitApplication() - initializes window data and registers window
InitInstance() - saves instance handle and creates main window
MainWndProc() - processes messages
AboutProc() - processes messages for "About" dialog box
Called internally----
cl_setup() - Sets the timer, loads the windows sockets dll,
establishes the connection and does the 1st send.
data_xfer() - does a receive followed by a send each time it is called.
When 10 send and receive are complete, calls cleanup.
cleanup() - Kills the timer, sends the close packet, closes the socket
and frees the windows socket dll.
inc_nI() - increments the line number in the screen output buffer.
****************************************************************************/
#include "windows.h" /* required for all Windows applications */
#include "client.h" /* specific to this program */
/* WSOCKETS_DLL must be defined before including socket.h */
#define WSOCKETS_DLL
#include <sys\socket.h>
#include <netinet\in.h>
#include <netdb.h>
/* Global Variables used in windows calls */
HANDLE hInst; /* current instance */
short xChar, yChar ;
/* variables for the screen output buffer */
char szTextarr[MAXLINES][80];
short nTextlarr[MAXLINES];
int nI;
/* The application state variable. Possible values are NOT_STARTED and
* XFER_ACTIVE.
*/
int nTest_state = NOT_STARTED;
/* variables for socket activity */
int nSd;
unsigned nTotal_packets;
char sRecvbuff[BUFFER_SIZE];
char sSendbuff[BUFFER_SIZE];
/****************************************************************************
FUNCTION: WinMain(HANDLE, HANDLE, LPSTR, int)
PURPOSE: calls initialization function, processes message loop
COMMENTS:
Windows recognIzes this function by name as the initial entry point
for the program. This function calls the application initialization
routine, if no other instance of the program is running, and always
calls the instance initialization routine. It then executes a message
retrieval and dispatch loop that is the top-level control structure
for the remainder of execution. The loop is terminated when a WM_QUIT
message is received, at which time this function exits the application
instance by returning the value passed by PostQuitMessage().
If this function must abort before entering the message loop, it
returns the conventional value NULL.
****************************************************************************/
int PASCAL WinMain(hInstance, hPrevInstance, lpCmdLine, nCmdShow)
HANDLE hInstance; /* current instance */
HANDLE hPrevInstance; /* previous instance */
LPSTR lpCmdLine; /* command line */
int nCmdShow; /* show-window type (open/icon) */
{
MSG msg; /* message */
if (!hPrevInstance) /* Other instances of app running? */
if (!InitApplication(hInstance)) /* Initialize shared things */
return (FALSE); /* Exits if unable to initialize */
/* Perform initializations that apply to a specific instance */
if (!InitInstance(hInstance, nCmdShow))
return (FALSE);
/* Acquire and dispatch messages until a WM_QUIT message is received. */
while (GetMessage(&msg, /* message structure */
NULL, /* handle of window receiving the message */
NULL, /* lowest message to examine */
NULL)) /* highest message to examine */
{
TranslateMessage(&msg); /* Translates virtual key codes */
DispatchMessage(&msg); /* Dispatches message to window */
}
return (msg.wParam); /* Returns the value from PostQuitMessage */
}
/****************************************************************************
FUNCTION: InitApplication(HANDLE)
PURPOSE: Initializes window data and registers window class
COMMENTS:
This function is called at initialization time only if no other
instances of the application are running. This function performs
initialization tasks that can be done once for any number of running
instances.
In this case, we initialize a window class by filling out a data
structure of type WNDCLASS and calling the Windows RegisterClass()
function. Since all instances of this application use the same window
class, we only need to do this when the first instance is initialized.
****************************************************************************/
BOOL InitApplication(hInstance)
HANDLE hInstance; /* current instance */
{
HANDLE hMemory;
PWNDCLASS pWndClass;
BOOL bSuccess;
hMemory = LocalAlloc((LMEM_FIXED | LMEM_ZEROINIT),sizeof(WNDCLASS));
pWndClass = (PWNDCLASS) LocalLock(hMemory);
/* Fill in window class structure with parameters that describe the */
/* main window. */
pWndClass->style = NULL; /* Class style(s). */
pWndClass->lpfnWndProc = MainWndProc; /* Function to retrieve messages */
/* windows of this class. */
pWndClass->cbClsExtra = 0; /* No per-class extra data. */
pWndClass->cbWndExtra = 0; /* No per-window extra data */
pWndClass->hInstance = hInstance; /* Application that owns the class. */
pWndClass->hIcon = LoadIcon(NULL, IDI_APPLICATION);
pWndClass->hCursor = LoadCursor(NULL, IDC_ARROW);
pWndClass->hbrBackground = GetStockObject(WHITE_BRUSH);
pWndClass->lpszMenuName = "ClientMenu"; /* Name of menu resource in .RC file. */
pWndClass->lpszClassName = "ClientWClass"; /* Name used in call to CreateWindow. */
/* Register the window class and return success/failure code. */
bSuccess= (RegisterClass(pWndClass));
LocalUnlock(hMemory);
LocalFree(hMemory);
return (bSuccess);
}
/****************************************************************************
FUNCTION: InitInstance(HANDLE, int)
PURPOSE: Saves instance handle and creates main window
COMMENTS:
This function is called at initialization time for every instance of
this application. This function performs initialization tasks that
cannot be shared by multiple instances.
In this case, we save the instance handle in a static variable and
create and display the main program window.
****************************************************************************/
BOOL InitInstance(hInstance, nCmdShow)
HANDLE hInstance; /* Current instance identifier. */
int nCmdShow; /* Param for first ShowWindow() call. */
{
HWND hWnd; /* Main window handle. */
/* Save the instance handle in static variable, which will be used in */
/* many subsequence calls from this application to Windows. */
hInst = hInstance;
/* Create a main window for this application instance. */
hWnd = CreateWindow(
"ClientWClass", /* See RegisterClass() call. */
"Sample Client Application", /* Text for window title bar. */
WS_OVERLAPPEDWINDOW, /* Window style. */
CW_USEDEFAULT, /* Default horizontal position. */
CW_USEDEFAULT, /* Default vertical position. */
CW_USEDEFAULT, /* Default width. */
CW_USEDEFAULT, /* Default height. */
NULL, /* Overlapped windows have no parent. */
NULL, /* Use the window class menu. */
hInstance, /* This instance owns this window. */
NULL /* Pointer not needed. */
);
/* If window could not be created, return "failure" */
if (!hWnd)
return (FALSE);
/* Make the window visible; update its client area; and return "success" */
ShowWindow(hWnd, nCmdShow); /* Show the window */
UpdateWindow(hWnd); /* Sends WM_PAINT message */
return (TRUE); /* Returns the value from PostQuitMessage */
}
/****************************************************************************
FUNCTION: MainWndProc(HWND, unsigned, WORD, LONG)
PURPOSE: Processes messages
MESSAGES:
WM_CREATE - create window
WM_PAINT - repaint window
WM_COMMAND messages
IDM_CLSTART - start the connection
IDM_ABOUT - display About dialog box
WM_TIMER - Set timer interval has expired
WM_DESTROY - destroy window
COMMENTS:
****************************************************************************/
long FAR PASCAL MainWndProc(hWnd, message, wParam, lParam)
HWND hWnd; /* window handle */
unsigned message; /* type of message */
WORD wParam; /* additional information */
LONG lParam; /* additional information */
{
FARPROC lpProc; /* pointer to a function */
HDC hDC;
TEXTMETRIC tm;
PAINTSTRUCT ps;
int nJ;
switch (message) {
case WM_CREATE:
hDC = GetDC(hWnd);
GetTextMetrics(hDC, &tm);
xChar = tm.tmAveCharWidth;
yChar = tm.tmHeight + tm.tmExternalLeading;
ReleaseDC(hWnd, hDC);
break;
case WM_PAINT:
/* This program has a simplistic output method. It repaints
* the entire screen for every WM_PAINT message. Each time
* it adds a line of output it calls inc_nI() to increment the
* line number in the output buffer, and it calls InvalidateRect()
* so the screen will be repainted.
*/
if (nI==0) {
return (DefWindowProc(hWnd, message, wParam, lParam));
}
BeginPaint(hWnd,&ps);
for (nJ=1;nJ<=nI;nJ++) {
TextOut(ps.hdc,xChar,yChar *nJ,&szTextarr[nJ-1][0],nTextlarr[nJ-1]);
}
EndPaint (hWnd, &ps);
break;
case WM_COMMAND: /* message: command from application menu */
switch (wParam){
case IDM_CLSTART:
if (nTest_state == XFER_ACTIVE) {
MessageBox(hWnd,
"Already executing sample client application. PLEASE wait.",
"Error",
MB_OK);
} else {
cl_setup(hWnd);
}
break;
case IDM_ABOUT:
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