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📁 Dark Lands 完全是用ANSI图形制作的多人RPG游戏。源码是用Pascal写的
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     0.12 alpha: Prompt: "what is your name?"  changed to
                         "what is your character name?"


     0.11 alpha: Spent a lot of time speeding up room displaying process
                 Speeded up and added functionality to attribute checking
                 Changed the guidelines.
%PA
     0.10 alpha: Monsters are easier
                 Redid a whole chunck of the room generation.
                     It seems a little faster.

     0.09 alpha: Better help file
                 Split up room building procedure
                 Dark Ville layout

     0.07 alpha: Spell animation is better
                 Email system
                 Events
                 Alignement selection screen

     0.06 alpha: Most records, including users
                 Monsters are harder to kill
                 Setup doesn't require doing S to save now
                 Monster speed

     0.04 alpha: Bum letter changed from H to U, to have H for healer :)
                 Users starts at level one.
                 Death screen.
%PA
Fixed

     0.19 alpha: Fixed monster generation bug
                 Disapearing frame char when no monster was found
                 Blinking stats
                 Dummy user appearing when listing
                 Run-time errors when quitting

     0.18 alpha: Death string should now be correct in all cases
                 Screen not being redraw after combat events.
                 Gas incomodation and drowning now fully work.
                 Small bug fixes, improved exit sequence.
                 Pause in skill description help.
                 Infinite loop in some monster generation.
                 Tons of other small things.
%PA
     0.17 alpha: Fixed bug in maintenance when building is completed
                 When loading it displayed failed if no XMS or EMS memory
                    was available (just a typo, the game still works)
                 Fixed bug where to much of the status in combat was erased
                 Fixed weird rt 202 bugs
                 Real error level at exit now displayed
                 Bug causing research info to need to be entered twice
                 Science needed is now greater then 1
                 Screen clears before the credits
                 Install program
                 RT 103 when adding users
                 Lots of min left due to y2k bug
                    (just deleted 3 lines and it is fixed and changed 2 lines)
                 Time was given when passing midnight, fixed
                 Status updating
%PA
     0.16 alpha: Fixed screen bug related to city
                 Fixed infinite loop in city management
                 Army stuff
                 Another bug in city saving
                 Batch file now properly saved
                 Useless items getting sold
                 Clear screen with no status bar

     0.15 alpha: Status bar will not be deleted after a clear screen
                 Typo in news reading
%PA
     0.14 alpha: Mana can't go lower than 0 and crash the game with rt 201
                 Fixed cumulative damage problem
                 Setup program
                 multiple pause after level upping
                 Hopefully fixed rt202 in combat
                 Fixed double refresh of hp list when changing
                 Running of level upping combat will make you level up
                 When viewing map, the exploring screen was showed, fixed it.
                 User now see the unregistered pause
                 Deletion of yesterday news if there was no today news
                 Give/Take prompt now clearing properly
                 Fixed display bug in the tree
                 Cannot cast without having enough mana
                 Interest and loan rates are now calculated correctly.
%PA
     0.13 alpha: 255 bp bug in gymnasium fixed
                 Status would get deleted at each round
                 When mana hit 0 user would be dead
                 Events are now working properly when there are no checks
                 Node-to-Node would crash the door (it wasn't implemented)
                 using item in combat is now disabled (was not tested)

     0.12 alpha: Screen now redisplay correctly when needed.
                 Help Terminal
                 All screens *should* be ok now
                 Typo in main menu.
                 RT 204 when selling weapon
                 Prompts should now be at the good place
%PA
    0.11a alpha: Many issues with fossil initializing locally
                 Reset
                 Leading \ in path would screw everything, fixed that

     0.11 alpha: HP bar should be better now.
                 Extra pause when finishing char.
                 level up bugs

     0.10 alpha: RT 004 when doing a couple of drunk talks
                 Level up would never find a monster
                 2 bugs with the map
                 Fixed the drowning event
                 99 would be accepted as a subrace

     0.09 alpha: Weird multinode file names.
                 Some general protection fault lockups.
                 Most reg key stopped working, fixed that.
                 Combat would not exit properly.
                 When creating a new user, it will go through the news twice.
                 Will now ask for personnal news.
                 1234567 damage dealt when attacking...
                 Some oupsies occured which fossil i/o didn't work under some
                    conditions

%PA
     0.08 alpha: Fixed a bug which caused the chances of monsters at a room
                    to be particulary high
                 Spell animation
                 Run Time 204 when selling maple syrup barrels
                 RT202 when pressing H too much times
                 Entering 0 at use item will now abort it.
                 Event that requires a check (and when the check failed) and
                    can only be done once can now only be done once.
                 Pause prompt appearing too much in combat.
                 Battle are now easier.
                 Not having enough money and getting healed.
                 Too much free time
                 . after the ? in your command?
                 Multiple Stack Overflow problems
                 Iniquity address was missing a part, due to a wave code.
                 User data was deleted if he didn't play.
                 Sysop Long name crashing bug.
%PA
     0.07 alpha: Pause being displayed at wrong place when running events
                 Some bugs related to the new email system
                 Green screen appeared when dying
                 When dying player was not returned to town
                 Q will quit alignement selection even if none choosen
                 Pressing C,R,T or I would redo another time the screen

     0.06 alpha: Little bug which caused characters items not to be set to 0.
                 Time left was somewhat too much.
                 RT 201 when entering target was higher than 19
                 Word reading appeared when loading for no purpose
                 Bug which caused setup to crash some times
                 Pause appearing after the last * when casting

     0.05 alpha: When chosing subrace, all was going left.
                 Hitpoints not displaying when no monsters was in the room.
                 0 will abort target choosing without writing invalid target.
                 Bug which caused the user not to be loaded properly.
                 Monster will disapear from combat when killed.
                 RT 201 with the hp list.
                 O appearing just before monsters letters on battle screen.
%PA
     0.04 alpha: Loop in combat caused a lot of damage to be dealt.
                 Come back to life at 1 hp.
                 Fixed Run-Time 201 when entering 0 at target prompt.
                 Exiting combat after winning now works well.
                 Typo in combat.
                 Little box in combat clearing, so more stuff could be done.

     0.03 alpha: Word Down being a char too much on the left.

     0.02 alpha: Bug which caused a non-created character to be saved anyways.
                 Bug which caused the reset to give a run-time if the file
                    existed.
                 Pause after alignement select didn't work well.
%PA
Removed

     0.18 alpha: Dark Land terminal, going to completely redo it!

     0.15 alpha: Unecessary strings in strings.dat
                    (about 300 or so were removed, saved 72kb)
                 pkunzip.exe

     0.14 alpha: pause at the end of combat

     0.10 alpha: Exit procedure.

     0.09 alpha: monster available getting written.
                 register.ans (who needed it)

     0.08 alpha: exit procedure. it messed up the error address.
                 25k lines of code from Iniquity source that I didn't use and
                    probably never will.

     0.06 alpha: Readme.!!!

     0.05 alpha: Doorfile.sr support, for now. Need answer from Srgames or JDS.

     0.03 alpha: Reset program, will now give directly the *.dat

%PA
Added for debugging purposes(temporary)

     0.10 alpha: Logging of errors in the map that causes a drop to Dark Ville

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