📄 whats.new
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0.12 alpha: Prompt: "what is your name?" changed to
"what is your character name?"
0.11 alpha: Spent a lot of time speeding up room displaying process
Speeded up and added functionality to attribute checking
Changed the guidelines.
%PA
0.10 alpha: Monsters are easier
Redid a whole chunck of the room generation.
It seems a little faster.
0.09 alpha: Better help file
Split up room building procedure
Dark Ville layout
0.07 alpha: Spell animation is better
Email system
Events
Alignement selection screen
0.06 alpha: Most records, including users
Monsters are harder to kill
Setup doesn't require doing S to save now
Monster speed
0.04 alpha: Bum letter changed from H to U, to have H for healer :)
Users starts at level one.
Death screen.
%PA
Fixed
0.19 alpha: Fixed monster generation bug
Disapearing frame char when no monster was found
Blinking stats
Dummy user appearing when listing
Run-time errors when quitting
0.18 alpha: Death string should now be correct in all cases
Screen not being redraw after combat events.
Gas incomodation and drowning now fully work.
Small bug fixes, improved exit sequence.
Pause in skill description help.
Infinite loop in some monster generation.
Tons of other small things.
%PA
0.17 alpha: Fixed bug in maintenance when building is completed
When loading it displayed failed if no XMS or EMS memory
was available (just a typo, the game still works)
Fixed bug where to much of the status in combat was erased
Fixed weird rt 202 bugs
Real error level at exit now displayed
Bug causing research info to need to be entered twice
Science needed is now greater then 1
Screen clears before the credits
Install program
RT 103 when adding users
Lots of min left due to y2k bug
(just deleted 3 lines and it is fixed and changed 2 lines)
Time was given when passing midnight, fixed
Status updating
%PA
0.16 alpha: Fixed screen bug related to city
Fixed infinite loop in city management
Army stuff
Another bug in city saving
Batch file now properly saved
Useless items getting sold
Clear screen with no status bar
0.15 alpha: Status bar will not be deleted after a clear screen
Typo in news reading
%PA
0.14 alpha: Mana can't go lower than 0 and crash the game with rt 201
Fixed cumulative damage problem
Setup program
multiple pause after level upping
Hopefully fixed rt202 in combat
Fixed double refresh of hp list when changing
Running of level upping combat will make you level up
When viewing map, the exploring screen was showed, fixed it.
User now see the unregistered pause
Deletion of yesterday news if there was no today news
Give/Take prompt now clearing properly
Fixed display bug in the tree
Cannot cast without having enough mana
Interest and loan rates are now calculated correctly.
%PA
0.13 alpha: 255 bp bug in gymnasium fixed
Status would get deleted at each round
When mana hit 0 user would be dead
Events are now working properly when there are no checks
Node-to-Node would crash the door (it wasn't implemented)
using item in combat is now disabled (was not tested)
0.12 alpha: Screen now redisplay correctly when needed.
Help Terminal
All screens *should* be ok now
Typo in main menu.
RT 204 when selling weapon
Prompts should now be at the good place
%PA
0.11a alpha: Many issues with fossil initializing locally
Reset
Leading \ in path would screw everything, fixed that
0.11 alpha: HP bar should be better now.
Extra pause when finishing char.
level up bugs
0.10 alpha: RT 004 when doing a couple of drunk talks
Level up would never find a monster
2 bugs with the map
Fixed the drowning event
99 would be accepted as a subrace
0.09 alpha: Weird multinode file names.
Some general protection fault lockups.
Most reg key stopped working, fixed that.
Combat would not exit properly.
When creating a new user, it will go through the news twice.
Will now ask for personnal news.
1234567 damage dealt when attacking...
Some oupsies occured which fossil i/o didn't work under some
conditions
%PA
0.08 alpha: Fixed a bug which caused the chances of monsters at a room
to be particulary high
Spell animation
Run Time 204 when selling maple syrup barrels
RT202 when pressing H too much times
Entering 0 at use item will now abort it.
Event that requires a check (and when the check failed) and
can only be done once can now only be done once.
Pause prompt appearing too much in combat.
Battle are now easier.
Not having enough money and getting healed.
Too much free time
. after the ? in your command?
Multiple Stack Overflow problems
Iniquity address was missing a part, due to a wave code.
User data was deleted if he didn't play.
Sysop Long name crashing bug.
%PA
0.07 alpha: Pause being displayed at wrong place when running events
Some bugs related to the new email system
Green screen appeared when dying
When dying player was not returned to town
Q will quit alignement selection even if none choosen
Pressing C,R,T or I would redo another time the screen
0.06 alpha: Little bug which caused characters items not to be set to 0.
Time left was somewhat too much.
RT 201 when entering target was higher than 19
Word reading appeared when loading for no purpose
Bug which caused setup to crash some times
Pause appearing after the last * when casting
0.05 alpha: When chosing subrace, all was going left.
Hitpoints not displaying when no monsters was in the room.
0 will abort target choosing without writing invalid target.
Bug which caused the user not to be loaded properly.
Monster will disapear from combat when killed.
RT 201 with the hp list.
O appearing just before monsters letters on battle screen.
%PA
0.04 alpha: Loop in combat caused a lot of damage to be dealt.
Come back to life at 1 hp.
Fixed Run-Time 201 when entering 0 at target prompt.
Exiting combat after winning now works well.
Typo in combat.
Little box in combat clearing, so more stuff could be done.
0.03 alpha: Word Down being a char too much on the left.
0.02 alpha: Bug which caused a non-created character to be saved anyways.
Bug which caused the reset to give a run-time if the file
existed.
Pause after alignement select didn't work well.
%PA
Removed
0.18 alpha: Dark Land terminal, going to completely redo it!
0.15 alpha: Unecessary strings in strings.dat
(about 300 or so were removed, saved 72kb)
pkunzip.exe
0.14 alpha: pause at the end of combat
0.10 alpha: Exit procedure.
0.09 alpha: monster available getting written.
register.ans (who needed it)
0.08 alpha: exit procedure. it messed up the error address.
25k lines of code from Iniquity source that I didn't use and
probably never will.
0.06 alpha: Readme.!!!
0.05 alpha: Doorfile.sr support, for now. Need answer from Srgames or JDS.
0.03 alpha: Reset program, will now give directly the *.dat
%PA
Added for debugging purposes(temporary)
0.10 alpha: Logging of errors in the map that causes a drop to Dark Ville
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