📄 basic.mak
字号:
# Microsoft Developer Studio Generated NMAKE File, Based on Basic.dsp
!IF "$(CFG)" == ""
CFG=Basic - Win32 Debug
!MESSAGE No configuration specified. Defaulting to Basic - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "Basic - Win32 Release" && "$(CFG)" != "Basic - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Basic.mak" CFG="Basic - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Basic - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Basic - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "Basic - Win32 Release"
OUTDIR=.\Release
INTDIR=.\Release
# Begin Custom Macros
OutDir=.\Release
# End Custom Macros
!IF "$(RECURSE)" == "0"
ALL : "$(OUTDIR)\Basic.exe"
!ELSE
ALL : "$(OUTDIR)\Basic.exe"
!ENDIF
CLEAN :
-@erase "$(INTDIR)\Basic.obj"
-@erase "$(INTDIR)\Basic.pch"
-@erase "$(INTDIR)\Basic.res"
-@erase "$(INTDIR)\BasicWnd.obj"
-@erase "$(INTDIR)\Game.obj"
-@erase "$(INTDIR)\StdAfx.obj"
-@erase "$(INTDIR)\vc50.idb"
-@erase "$(OUTDIR)\Basic.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D\
"_AFXDLL" /Fp"$(INTDIR)\Basic.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\"\
/Fd"$(INTDIR)\\" /FD /c
CPP_OBJS=.\Release/
CPP_SBRS=.
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\Basic.res" /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Basic.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=/nologo /subsystem:windows /incremental:no\
/pdb:"$(OUTDIR)\Basic.pdb" /machine:I386 /out:"$(OUTDIR)\Basic.exe"
LINK32_OBJS= \
"$(INTDIR)\Basic.obj" \
"$(INTDIR)\Basic.res" \
"$(INTDIR)\BasicWnd.obj" \
"$(INTDIR)\Game.obj" \
"$(INTDIR)\StdAfx.obj"
"$(OUTDIR)\Basic.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Basic - Win32 Debug"
OUTDIR=.\Debug
INTDIR=.\Debug
# Begin Custom Macros
OutDir=.\Debug
# End Custom Macros
!IF "$(RECURSE)" == "0"
ALL : "$(OUTDIR)\Basic.exe" "$(OUTDIR)\Basic.bsc"
!ELSE
ALL : "$(OUTDIR)\Basic.exe" "$(OUTDIR)\Basic.bsc"
!ENDIF
CLEAN :
-@erase "$(INTDIR)\Basic.obj"
-@erase "$(INTDIR)\Basic.pch"
-@erase "$(INTDIR)\Basic.res"
-@erase "$(INTDIR)\Basic.sbr"
-@erase "$(INTDIR)\BasicWnd.obj"
-@erase "$(INTDIR)\BasicWnd.sbr"
-@erase "$(INTDIR)\Game.obj"
-@erase "$(INTDIR)\Game.sbr"
-@erase "$(INTDIR)\StdAfx.obj"
-@erase "$(INTDIR)\StdAfx.sbr"
-@erase "$(INTDIR)\vc50.idb"
-@erase "$(INTDIR)\vc50.pdb"
-@erase "$(OUTDIR)\Basic.bsc"
-@erase "$(OUTDIR)\Basic.exe"
-@erase "$(OUTDIR)\Basic.ilk"
-@erase "$(OUTDIR)\Basic.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
/D "_AFXDLL" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Basic.pch" /Yu"stdafx.h"\
/Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
CPP_OBJS=.\Debug/
CPP_SBRS=.\Debug/
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\Basic.res" /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Basic.bsc"
BSC32_SBRS= \
"$(INTDIR)\Basic.sbr" \
"$(INTDIR)\BasicWnd.sbr" \
"$(INTDIR)\Game.sbr" \
"$(INTDIR)\StdAfx.sbr"
"$(OUTDIR)\Basic.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
LINK32_FLAGS=/nologo /subsystem:windows /incremental:yes\
/pdb:"$(OUTDIR)\Basic.pdb" /debug /machine:I386 /out:"$(OUTDIR)\Basic.exe"\
/pdbtype:sept
LINK32_OBJS= \
"$(INTDIR)\Basic.obj" \
"$(INTDIR)\Basic.res" \
"$(INTDIR)\BasicWnd.obj" \
"$(INTDIR)\Game.obj" \
"$(INTDIR)\StdAfx.obj"
"$(OUTDIR)\Basic.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
.c{$(CPP_OBJS)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(CPP_OBJS)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(CPP_OBJS)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(CPP_SBRS)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(CPP_SBRS)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(CPP_SBRS)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
!IF "$(CFG)" == "Basic - Win32 Release" || "$(CFG)" == "Basic - Win32 Debug"
SOURCE=.\Basic.cpp
DEP_CPP_BASIC=\
".\Basic.h"\
".\BasicWnd.h"\
".\Game.h"\
!IF "$(CFG)" == "Basic - Win32 Release"
"$(INTDIR)\Basic.obj" : $(SOURCE) $(DEP_CPP_BASIC) "$(INTDIR)"\
"$(INTDIR)\Basic.pch"
!ELSEIF "$(CFG)" == "Basic - Win32 Debug"
"$(INTDIR)\Basic.obj" "$(INTDIR)\Basic.sbr" : $(SOURCE) $(DEP_CPP_BASIC)\
"$(INTDIR)" "$(INTDIR)\Basic.pch"
!ENDIF
SOURCE=.\Basic.rc
DEP_RSC_BASIC_=\
".\res\Basic.ico"\
".\res\Basic.rc2"\
"$(INTDIR)\Basic.res" : $(SOURCE) $(DEP_RSC_BASIC_) "$(INTDIR)"
$(RSC) $(RSC_PROJ) $(SOURCE)
SOURCE=.\BasicWnd.cpp
DEP_CPP_BASICW=\
".\Basic.h"\
".\BasicWnd.h"\
!IF "$(CFG)" == "Basic - Win32 Release"
"$(INTDIR)\BasicWnd.obj" : $(SOURCE) $(DEP_CPP_BASICW) "$(INTDIR)"\
"$(INTDIR)\Basic.pch"
!ELSEIF "$(CFG)" == "Basic - Win32 Debug"
"$(INTDIR)\BasicWnd.obj" "$(INTDIR)\BasicWnd.sbr" : $(SOURCE) $(DEP_CPP_BASICW)\
"$(INTDIR)" "$(INTDIR)\Basic.pch"
!ENDIF
SOURCE=.\Game.cpp
DEP_CPP_GAME_=\
".\Basic.h"\
".\Game.h"\
!IF "$(CFG)" == "Basic - Win32 Release"
"$(INTDIR)\Game.obj" : $(SOURCE) $(DEP_CPP_GAME_) "$(INTDIR)"\
"$(INTDIR)\Basic.pch"
!ELSEIF "$(CFG)" == "Basic - Win32 Debug"
"$(INTDIR)\Game.obj" "$(INTDIR)\Game.sbr" : $(SOURCE) $(DEP_CPP_GAME_)\
"$(INTDIR)" "$(INTDIR)\Basic.pch"
!ENDIF
SOURCE=.\StdAfx.cpp
DEP_CPP_STDAF=\
".\StdAfx.h"\
!IF "$(CFG)" == "Basic - Win32 Release"
CPP_SWITCHES=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D\
"_AFXDLL" /Fp"$(INTDIR)\Basic.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\"\
/Fd"$(INTDIR)\\" /FD /c
"$(INTDIR)\StdAfx.obj" "$(INTDIR)\Basic.pch" : $(SOURCE) $(DEP_CPP_STDAF)\
"$(INTDIR)"
$(CPP) @<<
$(CPP_SWITCHES) $(SOURCE)
<<
!ELSEIF "$(CFG)" == "Basic - Win32 Debug"
CPP_SWITCHES=/nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D\
"_WINDOWS" /D "_AFXDLL" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Basic.pch" /Yc"stdafx.h"\
/Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
"$(INTDIR)\StdAfx.obj" "$(INTDIR)\StdAfx.sbr" "$(INTDIR)\Basic.pch" : $(SOURCE)\
$(DEP_CPP_STDAF) "$(INTDIR)"
$(CPP) @<<
$(CPP_SWITCHES) $(SOURCE)
<<
!ENDIF
!ENDIF
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -