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📄 jiurl玩玩win2k进程线程篇 ethread.htm

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      <P align=center><FONT face=宋体>JIURL玩玩Win2k进程线程篇 </FONT><FONT 
      face=宋体>ETHREAD</FONT></P></TD></TR></CENTER>
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      <P align=center><FONT face=宋体>作者: <A 
      href="mailto:jiurl@mail.china.com">JIURL</A> </FONT></P></TD></TR>
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      <P align=center><FONT 
      face=宋体>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 
      主页: <A href="http://jiurl.yeah.net/">http://jiurl.yeah.net/</A> 
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      <P align=center><FONT face=宋体>&nbsp;&nbsp;&nbsp; 日期: 2003-7-30</FONT> 
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      <P>&nbsp;&nbsp;&nbsp; 每个线程都有一个 ETHREAD 结构。Win2k Build 2195 中 ETHREAD 
      结构定义如下<BR><BR>kd&gt; !strct ethread<BR>!strct ethread<BR>struct _ETHREAD 
      (sizeof=584)<BR>+000 struct _KTHREAD Tcb<BR>+000 struct _DISPATCHER_HEADER 
      Header<BR>+000 byte Type<BR>+001 byte Absolute<BR>+002 byte Size<BR>+003 
      byte Inserted<BR>+004 int32 SignalState<BR>+008 struct _LIST_ENTRY 
      WaitListHead<BR>+008 struct _LIST_ENTRY *Flink<BR>+00c struct _LIST_ENTRY 
      *Blink<BR>+010 struct _LIST_ENTRY MutantListHead<BR>+010 struct 
      _LIST_ENTRY *Flink<BR>+014 struct _LIST_ENTRY *Blink<BR>+018 void 
      *InitialStack<BR>+01c void *StackLimit<BR>+020 void *Teb<BR>+024 void 
      *TlsArray<BR>+028 void *KernelStack<BR>+02c byte DebugActive<BR>+02d byte 
      State<BR>+02e byte Alerted[2]<BR>+030 byte Iopl<BR>+031 byte 
      NpxState<BR>+032 char Saturation<BR>+033 char Priority<BR>+034 struct 
      _KAPC_STATE ApcState<BR>+034 struct _LIST_ENTRY ApcListHead[2]<BR>struct 
      _LIST_ENTRY *Flink<BR>struct _LIST_ENTRY *Blink<BR>+044 struct _KPROCESS 
      *Process<BR>+048 byte KernelApcInProgress<BR>+049 byte 
      KernelApcPending<BR>+04a byte UserApcPending<BR>+04c uint32 
      ContextSwitches<BR>+050 int32 WaitStatus<BR>+054 byte WaitIrql<BR>+055 
      char WaitMode<BR>+056 byte WaitNext<BR>+057 byte WaitReason<BR>+058 struct 
      _KWAIT_BLOCK *WaitBlockList<BR>+05c struct _LIST_ENTRY 
      WaitListEntry<BR>+05c struct _LIST_ENTRY *Flink<BR>+060 struct _LIST_ENTRY 
      *Blink<BR>+064 uint32 WaitTime<BR>+068 char BasePriority<BR>+069 byte 
      DecrementCount<BR>+06a char PriorityDecrement<BR>+06b char Quantum<BR>+06c 
      struct _KWAIT_BLOCK WaitBlock[4]<BR>struct _LIST_ENTRY 
      WaitListEntry<BR>struct _LIST_ENTRY *Flink<BR>struct _LIST_ENTRY 
      *Blink<BR>struct _KTHREAD *Thread<BR>void *Object<BR>struct _KWAIT_BLOCK 
      *NextWaitBlock<BR>uint16 WaitKey<BR>uint16 WaitType<BR>+0cc void 
      *LegoData<BR>+0d0 uint32 KernelApcDisable<BR>+0d4 uint32 
      UserAffinity<BR>+0d8 byte SystemAffinityActive<BR>+0d9 byte 
      PowerState<BR>+0da byte NpxIrql<BR>+0db byte Pad[1]<BR>+0dc void 
      *ServiceTable<BR>+0e0 struct _KQUEUE *Queue<BR>+0e4 uint32 
      ApcQueueLock<BR>+0e8 struct _KTIMER Timer<BR>+0e8 struct 
      _DISPATCHER_HEADER Header<BR>+0e8 byte Type<BR>+0e9 byte Absolute<BR>+0ea 
      byte Size<BR>+0eb byte Inserted<BR>+0ec int32 SignalState<BR>+0f0 struct 
      _LIST_ENTRY WaitListHead<BR>+0f0 struct _LIST_ENTRY *Flink<BR>+0f4 struct 
      _LIST_ENTRY *Blink<BR>+0f8 union _ULARGE_INTEGER DueTime<BR>+0f8 uint32 
      LowPart<BR>+0fc uint32 HighPart<BR>+0f8 struct __unnamed12 u<BR>+0f8 
      uint32 LowPart<BR>+0fc uint32 HighPart<BR>+0f8 uint64 QuadPart<BR>+100 
      struct _LIST_ENTRY TimerListEntry<BR>+100 struct _LIST_ENTRY 
      *Flink<BR>+104 struct _LIST_ENTRY *Blink<BR>+108 struct _KDPC *Dpc<BR>+10c 
      int32 Period<BR>+110 struct _LIST_ENTRY QueueListEntry<BR>+110 struct 
      _LIST_ENTRY *Flink<BR>+114 struct _LIST_ENTRY *Blink<BR>+118 uint32 
      Affinity<BR>+11c byte Preempted<BR>+11d byte ProcessReadyQueue<BR>+11e 
      byte KernelStackResident<BR>+11f byte NextProcessor<BR>+120 void 
      *CallbackStack<BR>+124 void *Win32Thread<BR>+128 struct _KTRAP_FRAME 
      *TrapFrame<BR>+12c struct _KAPC_STATE *ApcStatePointer[2]<BR>+134 char 
      PreviousMode<BR>+135 byte EnableStackSwap<BR>+136 byte LargeStack<BR>+137 
      byte ResourceIndex<BR>+138 uint32 KernelTime<BR>+13c uint32 
      UserTime<BR>+140 struct _KAPC_STATE SavedApcState<BR>+140 struct 
      _LIST_ENTRY ApcListHead[2]<BR>struct _LIST_ENTRY *Flink<BR>struct 
      _LIST_ENTRY *Blink<BR>+150 struct _KPROCESS *Process<BR>+154 byte 
      KernelApcInProgress<BR>+155 byte KernelApcPending<BR>+156 byte 
      UserApcPending<BR>+158 byte Alertable<BR>+159 byte ApcStateIndex<BR>+15a 
      byte ApcQueueable<BR>+15b byte AutoAlignment<BR>+15c void 
      *StackBase<BR>+160 struct _KAPC SuspendApc<BR>+160 int16 Type<BR>+162 
      int16 Size<BR>+164 uint32 Spare0<BR>+168 struct _KTHREAD *Thread<BR>+16c 
      struct _LIST_ENTRY ApcListEntry<BR>+16c struct _LIST_ENTRY *Flink<BR>+170 
      struct _LIST_ENTRY *Blink<BR>+174 function *KernelRoutine<BR>+178 function 
      *RundownRoutine<BR>+17c function *NormalRoutine<BR>+180 void 
      *NormalContext<BR>+184 void *SystemArgument1<BR>+188 void 

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