📄 shopmanagedlg.cpp
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// ShopManageDlg.cpp : implementation file
//
#include "stdafx.h"
#include "ShopManage.h"
#include "ShopManageDlg.h"
#include "data.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CShopManageDlg dialog
CShopManageDlg::CShopManageDlg(CWnd* pParent /*=NULL*/)
: CDialog(CShopManageDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CShopManageDlg)
m_CsGoods = _T("");
m_iID = 0;
m_CsName = _T("");
m_fPrice = 0.0f;
m_lSerial = 0;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CShopManageDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CShopManageDlg)
DDX_Text(pDX, IDC_GOODS_EDIT, m_CsGoods);
DDX_Text(pDX, IDC_ID_EDIT, m_iID);
DDX_Text(pDX, IDC_NAME_EDIT, m_CsName);
DDX_Text(pDX, IDC_PRICE_EDIT, m_fPrice);
DDX_Text(pDX, IDC_SERIAL_EDIT, m_lSerial);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CShopManageDlg, CDialog)
//{{AFX_MSG_MAP(CShopManageDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_GO_BUTTON, OnGoButton)
ON_BN_CLICKED(IDC_ADD_BUTTON, OnAddButton)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CShopManageDlg message handlers
BOOL CShopManageDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CShopManageDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CShopManageDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CShopManageDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CShopManageDlg::OnGoButton()
{
// TODO: Add your control notification handler code here
UpdateData();
CFile f;
if(f.Open("Assistant.dat",CFile::modeRead)==FALSE)
{
f.Open("Assistant.dat",CFile::modeWrite|CFile::modeCreate);
CArchive ar(&f,CArchive::store);
ar<<1<<m_iID<<m_CsName<<123456;
ar.Close();
f.Close();
}
else
{
Assistant* ass=new Assistant[100];
int num;
CArchive ar(&f,CArchive::load);
ar>>num;
for(int i=0;i<num;i++)
ar>>ass[i].m_iID>>ass[i].m_CsName>>ass[i].m_iPass;
ar.Close();
f.Close();
f.Open("Assistant.dat",CFile::modeWrite);
CArchive ar2(&f,CArchive::store);
ar2<<num+1;
for(i=0;i<num;i++)
ar2<<ass[i].m_iID<<ass[i].m_CsName<<ass[i].m_iPass;
ar2<<m_iID<<m_CsName<<123456;
ar2.Close();
f.Close();
// delete ass;
}
m_iID=0;
m_CsName="";
UpdateData(FALSE);
MessageBox("添加成功。");
}
void CShopManageDlg::OnAddButton()
{
// TODO: Add your control notification handler code here
UpdateData();
CFile f;
if(f.Open("goods.dat",CFile::modeRead)==FALSE)
{
f.Open("goods.dat",CFile::modeCreate|CFile::modeWrite);
CArchive ar(&f,CArchive::store);
ar<<1;
ar<<m_lSerial<<m_CsGoods<<m_fPrice;
ar.Close();
f.Close();
}
else
{
Goods* goods=new Goods[100];
int num;
CArchive ar(&f,CArchive::load);
ar>>num;
for(int i=0;i<num;i++)
ar>>goods[i].m_lSerial>>goods[i].m_CsName>>goods[i].m_fPrice;
ar.Close();
f.Close();
f.Open("goods.dat",CFile::modeWrite);
CArchive ar2(&f,CArchive::store);
ar2<<num+1;
for(i=0;i<num;i++)
ar2<<goods[i].m_lSerial<<goods[i].m_CsName<<goods[i].m_fPrice;
ar2<<m_lSerial<<m_CsGoods<<m_fPrice;
// delete goods;
ar2.Close();
f.Close();
}
m_CsGoods="";
m_lSerial=0;
m_fPrice=0;
UpdateData(FALSE);
MessageBox("添加成功。");
}
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